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A KAIST student earns 500 million won with "Virtual Finger" idea.
A student’s small idea was transformed into a viable technology, yielding 500 million won through the technology transfer. In a mobile environment, it is difficult to hold the device and use its multi touch function, at the same time. A doctorate candidate of the KAIST Cultural Technology Graduate School, Hwang Sung Jae (28 years old), identified the inconvenience that it is hard to see the full screen of a mobile phone while manipulating it, and he invented a helper called “Virtual Thumb.” The thumb allows a user to use only one finger to perform tasks that require the movements of several fingers like punching, zooming in/out and rotating the screen. When the user touches a screen, a virtual finger is created on the other side of the screen and mimics the motion of the user’s touching. The ‘virtual Finger’ technology is based on the idea that came in second in the 2009 Korea Invention Patent Competition hosted by the Korea Intellectual Property Office and can be applied to any device that has a touch-based system which spans from a TV remote controller to a Tablet PC’s. The Office of University and Industry Cooperation, KAIST, facilitated to turn Hwang’s idea into commercialization, and on October 18, Victronix, a Korean mobile phone manufacturer, bought a patent right for the technology at 500 million won.
2010.12.13
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KAIST Student Earns Five Hundred Million Won on Virtual Thumb Idea.
Hwang Sung Jae, a PhD candidate at the Graduate School of Cultural Technology, developed a Virtual Thumb technology that allows multi-touch functions with one hand. Hwang got his idea from limitations of current mobile phones, including the covering of the screen by the use of fingers and the fact that multi-touch functions are hard to perform with one hand holding the mobile phone. With this technology, one finger gives the same effect of using both fingers to perform a function. Using the Virtual Thumb that appears on a point corresponding to the point of physical touch, movements corresponding to actual touch movements are mimed to allow zooming in/out and various rotation angle based functions. In addition, in situations where object rotation is unnecessary, many functions are subjectively matched using the change in rotational angle. It allows for various commands are simultaneously executed without activating a separate commanding menu. In the case of the zoom in command at a corner region, the corner can be zoomed in without moving the object to the center of the screen. The Virtual Thumb technology can be applied as a middleware on touch-based apparatus including TV remote controls, eBook, mobile phones, tablet PCs, navigation systems and educational apparatus. “I am honored that a small idea that developed during research can be developed into an actual commercialized technology,” said Hwang. “I will become a researcher who will add to the academic and industrial fields through creative research in the future.”
2010.11.05
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