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‘Game&Art: Auguries of Fantasy’ Features Future of the Metaverse
‘Game & Art: Auguries of Fantasy,’ a special exhibition combining art and technology will feature the new future of metaverse fantasy. The show will be hosted at the Daejeon Creative Center at the Daejeon Museum of Art through September 5. This show exhibits a combination of science and technology with culture and arts, and introduces young artists whose creativity will lead to new opportunities in games and art. The Graduate School of Culture Technology was designated as a leading culture content academy in 2020 by the Ministry of Culture, Sports & Tourism and the Korea Creative Content Agency for fostering the R&D workforce in creative culture technology. NCsoft sponsored the show and also participated as an artist. It combined its game-composing elements and technologies with other genres, including data for game construction, scenarios for forming a worldview, and game art and sound. All of the contents can be experienced online in a virtual space as well as offline, and can be easily accessed through personal devices. Characterized by the themes ‘timeless’ and ‘spaceless’ which connect the past, present, and future, and space created in the digital world. The exhibition gives audience members an opportunity to experience freedom beyond the constraints of time and space under the theme of a fantasy reality created by games and art. "Computer games, which began in the 1980s, have become cultural content that spans generations, and games are now the fusion field for leading-edge technologies including computer graphics, sound, human-computer interactions, big data, and AI. They are also the best platform for artistic creativity by adding human imagination to technology," said Professor Joo-Han Nam from the Graduate School of Culture Technology, who led the project. "Our artists wanted to convey various messages to our society through works that connect the past, present, and future through games." Ju-young Oh's "Unexpected Scenery V2" and "Hope for Rats V2" display game-type media work that raises issues surrounding technology, such as the lack of understanding behind various scientific achievements, the history of accidental achievements, and the side effects of new conveniences. Tae-Wan Kim, in his work themed ‘healing’ combined the real-time movement of particles which follows the movements of people recorded as digital data. Metadata is collected by sensors in the exhibition space, and floating particle forms are evolved into abstract graphic designs according to audio-visual responses. Meanwhile, ‘SOS’ is a collaboration work from six KAIST researchers (In-Hwa Yeom, Seung-Eon Lee, Seong-Jin Jeon, Jin-Seok Hong, Hyung-Seok Yoon, and Sang-Min Lee). SOS is based on diverse perspectives embracing phenomena surrounding contemporary natural resources. Audience members follow a gamified path between the various media-elements composing the art’s environment. Through this process, the audience can experience various emotions such as curiosity, suspicion, and recovery. ‘Diversity’ by Sung-Hyun Kim uses devices that recognize the movements of hands and fingers to provide experiences exploring the latent space of game play images learned by deep neural networks. Image volumes generated by neural networks are visualized through physics-based, three-dimensional, volume-rendering algorithms, and a series of processes were implemented based on the self-written code.
2021.06.21
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KAIST Robotic Art: Exhibit called "Artificial Brain, Robots Evolve"
It is not difficult to find the desire to create a Neoanthropinae in the history of mankind. Humans evolve through man-made extensions and live by self-training them. This is Seung Hyun Son’s description which encourages us to discuss the changes man-made humanoids would bring to our future lives. He depicts this in “Theory of Evolution: From mankind to humanoid” in the “Artificial Brain, Robots Evolve” exhibition in the KI Building, KAIST, from 21 November 2014 to 8 February 2015. KAIST's Art and Design Committee (led by President Myung Seok Kim) is holding the third experimental art exhibition based on the integration of science and art. The previous exhibition themes were “See the Sky” in 2012 and “Life is Beautiful” in 2013. The exhibition is divided into five subtopics: Move, Feel, Think, Express, and Experiment in Imagination. The exhibits are by 17 artists including Nam June Paik, Nancy Lang, and KAIST Professor Myung Seok Kim. The main exhibits include “Cloud Face,” by Seung Baek Shin and Yong Hoon Kim, that shows up as error on computer but can be seen by human eyes and “Brains in Vat," by Boo Rok Lee and Myung Chul Kim based on KAIST's robotic lab’s materials and motif. Also, “The May of My Life” by Professor Myung Seok Kim’s lab reminds us of the relationship between robot and human. President Myung Seok Kim said, “The range of content in cultural art will inspire students’ imagination.” He continued, “I hope this exhibition will awaken both scientific ideas and artistic sense.” The opening ceremony of the exhibition will be held from 14:00, 21 November. The “Artificial Brain, Robots Evolve” exhibition is hosted by the Daejeon Museum of Art and sponsored by National Museum of Modern and Contemporary Art and Soma Museum. Pictures from top to bottom are Cloud Face, Brains in Vat, The May of My Life_1, and The May of My Life_2.
2014.11.21
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