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How Science Understands the Beauty of Fine Arts from the Medieval Era to the 19th Century
A research team, consisting of Professor Hawoong Jeong of the Department of Physics at KAIST and Assistant Professor Seung-Woo Son of the Department of Applied Physics at Hanyang University, conducted a research project to understand visual representations through the eyes of science, i.e., quantitative analyses. Researchers took a sample of reproductions of European paintings from the 11th to the early 19th centuries and analyzed them based on three elements: the usage of color, the variety of painted colors, and the brightness of the images. For the large-scale quantitative analysis, the research team utilized digital images of the paintings obtained from the Web Gallery of Art, a virtual museum and searchable database of European fine arts that includes over 29,000 pieces, ranging from the years 1000 to 1850. The Web Gallery classifies paintings into ten art historical periods such as Medieval, Renaissance, Mannerist, Baroque, Rococo, Romantic, and Realist. For each period, researchers investigated the frequency of certain colors which appear in paintings and examined the variety of painted colors, paying particular attention to paintings created by two iconoclastic artists from different eras: Pieter Bruegel the Elder and Jackson Pollock. In their works, the researchers discovered that specific pigments were preferred in each period, the result of reflecting historical facts into fine arts. For example, certain rare colors were used in the medieval age for political and religious reasons, and artists in that era employed a technique to layer one color over another dry color in order to express mixed colors, resulting in thickly textured brushstrokes because they considered mixing colors impure. Moreover, oil colors and color mixing techniques were not fully developed until the Renaissance age. According to the research team, fewer numbers of colors were used before the 20th century, and the introduction of new expressionist tools, like the use of pastels and fingers directly on canvas, and painting techniques, such as “chiaroscuro” and “sfumato,” made much more colorful and natural expressions possible after the Renaissance period. The team said that the color arrangement of Jackson Pollock’s drip paintings differed substantially from other paintings, showing randomness, especially in the spatial arrangement of colors. Researchers also examined one of the artistic effects applied to paintings, contrast, an important element to express shape and space in two dimensional fine arts. Among various types of contrasts, they said, brightness contrast is the most important in art history due to the cultural background of Europe which usually adopts the contrast of light and darkness as a metaphorical expression. Taking the color information of pixels and their spatial arrangement, the researchers studied the prevalence of brightness contrast in European paintings over ten artistic periods by developing a correlation function to measure the contrast. These mathematical measurements quantitatively describe the birth of new painting techniques including chiaroscuro and sfumato and their increasing use. For instance, in the medieval age, the contour of objects or images in paintings was vague, but it became much clearer later in the Romantic period. Professor Jeong said, “The complexity of the material world has been a long-lasting topic of interest in natural science, but research in the structural complexity of art and humanities has only begun since the development of the Internet, with the availability of big data in these fields. Our research is a meaningful attempt to understand the underling intricacy of art and humanities based on a scientific approach, expressed quantitatively.” The research results were published online on December 11, 2014 in Scientific Reports, entitled “Large-Scale Quantitative Analysis of Painting Arts.” The paper was also selected as one of the weekly research highlights by Nature and is noted on its online journal’s website. YouTube link on “the brightness contrast”: http://youtu.be/SFo0h1EU2aw Figure 1: Constructing brightness surfaces and measuring roughness exponents Figure 2: Visual representations of Mona Lisa painted by Leonardo da Vinci, which was reproduced in accordance with the art historical periods Figure 3: The screenshot of Nature online webpage
2014.12.23
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IamCompany and KAIST's Midam Scholarship Contribute Scholarship to High School Students
IamCompany, a venture company established by a KAIST student which provides mobile users with educational applications, and Midam Scholarship, a volunteer group consisting of KAIST students that helps junior and high school students study math and science, selected a total of 118 students and presented them with scholarships. Among the students, Ki-Bum Kim of Kyung-Hee High School in Seoul received USD 1,300, the largest sum. In-Mo Chung, the President of IamCompany, who once worked as a member of Midam Scholarship, said, “I joined this scholarship program to support the Midam Scholarhsip which offers educational services to less privileged students. I hope many young students will benefit from this and receive an equal opportunity for better education.”
2014.12.15
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KAIST wins second place in unmanned boat competition
KAIST took second place in an international competition to promote technologies of the autonomous underwater vehicle (AUV). Professor Jin-hwan Kim’s research team from KAIST’s Ocean Systems Engineering Department won the second place in Maritime RobotX Challenge which took place for the first time from October 20 - 26 in Marina Bay, Singapore. Along with automobiles and drones, the necessity for unmanned boats has grown. To encourage and examine the development of these technologies, the U.S. Office of Naval Research decided to organize an unmanned boat competition which took place for the first time this year. After three teams were selected from a domestic competition in each countries, a total of fifteen teams from five countries from the Pacific Rim including Korea, the United States, Australia, Japan, and Singapore competed. Teams from such universities as MIT, Tokyo University, Tokyo Institute of Technology, National University of Singapore, Nanyang Technological University, and Queensland University of Technology participated. In addition to KAIST, Seoul National University and Ulsan University participated. Using a 4.5 meters long and 2.5 meters wide unmanned boat provided by the organizer, each team had to implement an integrated system that combined a propulsion system, hardware, and autonomous software. Each team’s vessel had to perform tasks without manual control, employing autonomous driving through recognition of the course, searching underwater for acoustic sources, automatically approaching piers, remote observation of buoy, and avoidance and detection of obstacles. Although KAIST outpaced MIT in the semifinal which selected six out of fifteen teams, it won the second place in the final. As well as winning second prize, KAIST also won best website prize and a special prize from the competition sponsor, Northrop Grumman Corporation, an American defense technology company, totaling 16,500 U.S. dollars of prize money. The Vice President for Planning and Budget, Professor Seungbin Park said, “It was a great opportunity to showcase the advanced unmanned robot technology of Korea.” He added that “this raised KAIST’s reputation as a global research oriented university.” Professor Kim commented, “Along with automobiles and drones, the necessity for the development of unmanned ocean vehicles such as unmanned boats and submarines are recognized these days.” He added that “the use of unmanned boats will make the process of channel investigation, ocean exploration, surveillance over water territories safer and more effective.” Professor Kim’s team was sponsored by the U.S. Office of Naval Research, Samsung Heavy Industries, Sonar Tech, Daeyang Electric, and Red-one Technology. KAIST Team's Unmanned Boat The Competition's Missions
2014.12.12
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KAIST Establishes a Center for Human Rights and Ethics
KAIST hosted an opening ceremony on November 27, 2014 for its Center for Human Rights and Ethics (CHRE) located in the Education Support Building on campus. President Steve Kang and other senior administrators participated in the ceremony, pledging to eliminate violence, corruption, and prejudice on the campus. The CHRE was created to provide members of the KAIST community with one-stop service to report and process human rights violation cases and issues related to corruption and illegalities such as verbal abuse, physical assault, sexual harassment, and bribes. The center will also launch campaigns to promote and strengthen awareness of human rights and ethics within the university. The Director of CHRE, Professor Young-hee Kim of the Department of Humanities and Social Sciences at KAIST said, “The center will serve an important role in the improvement of human rights and in the reestablishment of moral standards in KAIST. I hope KAIST members make the most of the center wherever they face injustice and unequal treatment during their study and work at the campus.”
2014.12.08
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Kimchi Making by Students and KAIPlus Members
Kimchi is a traditional Korean dish of fermented vegetables, with the most common ingredients of Napa cabbages and daikon radishes. Every winter, Koreans make bountiful amounts of kimchi for consumption in the winter months. President Steve Kang and about 50 KAIST students and members of KAIPlus, a volunteer group consisted of spouses of KAIST Faculty, made kimchi on November 28, 2014 at the Sports Complex on campus. They prepared 500 Napa cabbages for kimchi which were donated to local people in need.
2014.12.08
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KAIST Partners with Science-focused Universities in Korea for Student Exchange Programs
KAIST and four science-focused universities in Korea (Pohang University of Science and Technology, Gwangju Institute of Science and Technology, Daegu Gyeongbuk Institute of Science and Technology, and Ulsan National Institute of Science and Technology) agreed to exchange programs during academic semesters including summer and winter terms by signing a memorandum of understanding (MOU) on November 28, 2014. The signing ceremony took place at the KAIST campus with the participation of academic affairs deans from all five universities. Based on the agreement, KAIST students can take up to 12 credits of coursework at any of the said universities and have unimpeded access to the university facilities during their coursework. Dean Hyun-Wook Park of Academic Affairs at KASIT said, “Through exchange programs, students can capitalize on each university’s advantages, and this eventually will lead to greater advancement in science and technology in the nation.”
2014.12.08
View 7523
KAIST Presents the Largest Number of Research Papers at the 2015 ISSCC
KAIST will present the largest number of research papers at the 2015 IEEE International Solid-State Circuits Conference (ISSCC), a leading global forum held every year to share professional knowledge and advancements in solid-state circuits and systems-on-a-chip. The Institute of Electrical and Electronics Engineers (IEEE) Solid-State Circuits Society sponsors the conference. This year, the conference accepted 13 research papers from KAIST, ranking first among the participating organizations. Samsung Electronics Co., Ltd. took second (9 papers) place, and Intel Corporation and IMEC were in third place with 8 papers, respectively. A total of 610 papers were submitted, and reviewers selected only 206 papers for presentation at the next year's conference. Since 2011, KAIST has been the number one institution among universities with the largest number of papers presented at the conference. The Associate Chair of ISSCC Program Committee Chair, Professor Hoi-Jun Yoo of the Department of Electrical Engineering at KAIST, said, “Korea started the semiconductor industry in the 1970s, and since then, KAIST has been the center of research and development for the industry. With the establishment of IC (integrated circuit) Design Education Center in 1995, KAIST has contributed tremendously to the education and research of semiconductor production, nationally and globally. As shown from the record of presenting research results at the ISSCC, KAIST will continue to collaborate closely with the industry and lead the field.” The 2015 IEEE ISSCC will take place on February 22-26, 2015 in San Francisco, CA, in the US.
2014.12.08
View 7813
Nanoparticle Cluster Manufacturing Technique Using DNA Binding Protein Developed
Professor Hak-Sung Kim of the Department of Biological Sciences at KAIST and Yiseul Ryu, a doctoral candidate, used the Zinc Finger protein that specifically binds to target DNA sequence to develop a new manufacturing technique for size-controllable magnetic Nanoparticle Clusters (NPCs). Their research results were published in Angewandte Chemie International Edition online on 25 November 2014. NPCs are structures consisting of magnetic nanoparticles, gold nanoparticles, and quantum dots, each of which are smaller than 100 nm (10-9m). NPCs have a distinctive property of collectivity not seen in single nanoparticles. Specifically NPCS differ in physical and optical properties such as Plasmon coupling absorbance, energy transfers between particles, electron transfers, and conductivity. Therefore, NPCs can be employed in biological and medical research as well as the development of nanoelectric and nanoplasmon devices. To make use of these novel properties, the size and the composition of the cluster must be exquisitely controlled. However, previous techniques relied on chemical binding which required complex steps, making it difficult to control the size and composition of NPCs. Professor Kim’s team used Zinc Finger, a DNA binding protein, to develop a NPCs manufacturing technique to create clusters of the desired size easily. The Zinc Finger protein contains a zinc ion and specifically recognizes DNA sequence upon binding, which allows the exquisite control of the size and the cluster composition. The technique is also bio-friendly. Professor Kim’s team created linear structure of different sizes of NPCs using Zinc Finger proteins and three DNA sequences of different lengths. The NPCs they produced confirmed their ability to control the size and structure of the cluster by using different DNA lengths. The NPCs showed tripled T2 relaxation rates compared to the existing MRI contrast media (Feridex) and effectively transported to targeted cells. The research findings show the potential use of NPCs in biological and medical fields such as MRI contrast media, fluorescence imaging, and drug transport. The research used the specific binding property of protein and DNA to develop a new method to create an inorganic nanoparticle’s supramolecular assembly. The technique can be used and applied extensively in other nanoparticles for future research in diagnosis, imaging, and drug and gene delivery. Figure 1. A Mimetic Diagram of NPCs Manufacturing Technique Using DNA Binding Protein Zinc Finger Figure 2. Transmission Electron Microscopy Images showing different sizes of NPCs depending on the length of the DNA
2014.12.04
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A Volunteer Project by Students: The Surprise Bus!
GoGeeks, one of the undergraduate student clubs at KAIST, plans to run a bus to take volunteers to places where help is needed such as nursing homes, orphanages, and community centers. This volunteer project is called “Surprise Bus!” Students interested in participating in the project can apply online via a social funding website, http://tumblbug.com, until December 5, 2014. Up to 150 students will be selected. A total of five buses will leave from Seoul on December 20, 2014 to several places nationwide. Participants will not know their final destination until they arrive at the scene where they will work. GoGeeks was inspired by the “Do Good Bus” project, a volunteer organization that started in the US, through which people meet, and while performing their volunteer activities, they get to know each other. Bum-Kyu Lee, the President of GoGeeks, who is a senior in the Department of Industrial and Systems Engineering, said, “I’ve encountered many students who want to volunteer, but they are not sure where to go to start. The “Surprise Bus!” is a wonderful volunteer opportunity, and I think participants will have fun and, at the same time, will have a meaningful time. The Christmas season is also an excellent time to do something good for our communities and neighborhoods.”
2014.12.04
View 7302
The Bio-Synergy Research Center, KAIST, Hosts an Annual Meeting
The Ministry of Science, ICT and Future Planning of the Republic of Korea founded the Bio-Synergy Research Center (BSRC) at KAIST in 2013 to develop source technology and generate new knowledge by conducting convergence research projects in natural resources with information technology (IT) and biotechnology. The BSRC hosted an annual meeting on November 21, 2014, at the KAIST campus and reviewed the progress it made this year with the participation of President Steve Kang of KAIST, Commissioner Young-min Kim of KIPO, and Director Doheon Lee of BSRC. The Korean Intellectual Property Office (KIPO) provided BSRC with its database in Korean traditional medicine that includes a vast amount of information about disease symptoms, native medicinal herbs and plant extracts, prescriptions, and chemical compounds used for medication. The database, “Compound Combination-Oriented Natural Product Database with Unified Terminology (COCUNUT),” holds approximately one million data sets in four major categories: prescriptions, medicinal resources, medicine components and functions, and diseases. Based on COCUNUT, BSRC has been working on the standardization of Korean traditional medicine such as the development of data mapping and text mining technology and the analysis of big data in accordance with the said categories. Using IT and biotechnology, the center has also created a virtual human body to explain how traditional medicine works in human body, thereby contributing to the development of new natural materials for medicine.
2014.12.03
View 7413
Broadband and Ultrathin Polarization Manipulators Developed
Professor Bumki Min from the Department of Mechanical Engineering at KAIST has developed a technology that can manipulate a polarized light in broadband operation with the use of a metamaterial. It is expected that this technology will lead to the development of broadband optical devices that can be applied to broadband communication and display. When an object or its structure is analyzed by using a polarized light such as a laser, the results are generally affected by the polarized state of the light. Therefore, in an optics laboratory, the light is polarized by various methods. In such cases, researchers employ wave plates or photoactive materials. However, the performance of these devices depend vastly on wavelength, and so they are not suitable to be used as a polarizer, especially in broadband. There were many attempts to make artificial materials that are very photoactive by using metamaterials which have a strong resonance. Nonetheless, because the materials had an unavoidable dispersion in the resonance frequency, they were not adequate for broadband operation. Professor Min’s research team arranged and connected helical metamaterials that are smaller than the wavelength of light. They verified theoretically and experimentally that polarized light can be constantly rotated regardless of the wavelength by super-thin materials that have thickness less than one-tenth of the wavelength of the light. The experiment which confirmed the theory was conducted in the microwave band. Broadband polarized rotational 3D metamaterials were found to rotate the polarized microwave within the range of 0.1 GHz to 40 GHz by 45 degrees regardless of its frequency. This nondispersive property is quite unnatural because it is difficult to find a material that does not change in a wide band. In addition, the research team materialized the broadband nondispersive polarized rotational property by designing the metamaterial in a way that it has chirality, which determines the number of rotations proportional to the wavelength. Professor Min said, “As the technology is able to manipulate ultrathin polarization of light in broadband, it will lead to the creation of ultra-shallow broadband optical devices.” Sponsored by the Ministry of Science, ICT and Future Planning of the Republic of Korea and the National Research Foundation of Korea, this research was led by a PhD candidate, Hyun-Sung Park, under the guidance of Professor Min. The research findings were published online in the November 17th issue of Nature Communications. Figure 1 – Broadband and Ultrathin Polarization Manipulators Produced by 3D Printer Figure 2 – Concept of Broadband and Ultrathin Polarization Manipulators
2014.12.03
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SmileGate Membership Program for Students and Video Game Industry in Korea
The Office of University and Industry Cooperation at KAIST and SmileGate, a video game developer based in Korea, agreed in June 2014 to cooperate in the development of talents for the video game industry in Korea and to support students’ startup efforts. The company established the SmileGate Studio at the KAIST campus in 2010 and has been supporting KAIST students who are interested in video game design and development, such as hosting design competitions and offering networking opportunities as well as consulting services for startups. The Studio launched a scholarship program called the “SmileGate Membership” in November this year to offer 12 students research funding, equipment and tools for game design and development, and mentoring services for eight months. Participating students will also receive free space for research and development, legal services for business development, investment advice, and assistance in networking with the global community after the completion of the program. Professor Joongmyeon Bae, the Dean of the KAIST Office of University and Industry Cooperation, said, “This is a great opportunity for our students because they can actually utilize their passion and creativity to make their own games. KAIST and SmileGate will continue to lead the video game industry in Korea through close collaboration.”
2014.12.03
View 8024
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