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KAIST's Patina Engraving System Awarded at ACM CHI
Professor Tek-Jin Nam’s research team of the Industrial Design Department of KAIST received the Best Paper Award in the 2015 Association for Computing Machinery’s (ACM) Conference on Human Factors in Computing Systems (CHI) which was held from April 18 to 23, 2015. The team consisted of two KAIST students: Moon-Hwan Lee, a Ph.D. candidate, and Sejin Cha, a master's student. The team was the first in Asia to receive the award. The ACM CHI represents the premier conference in the field of Human-Computer Interaction (HCI). This year’s event, held in Seoul, South Korea, was the first conference that the ACM had held in Asia in its thirty-three year history. The KAIST team’s paper, entitled “Patina Engraver: Visualizing Activity Logs as Patina in Fashionable Trackers,” ranked in the top 1% of 2,000 submitted papers. The team developed Patina Engraver, an activity tracker, which monitors and tracks fitness-related metrics such as distances walked or run, calorie consumption, heartbeat, sleep quality, and blood pressure. The device wirelessly connects to a computer or smartphone so that it can store and utilize long-term tracking data. However, what makes Patina Engraver, a smart wristband, different from other health trackers is its ability to display different design patterns based on users’ activity on the surface of the wristband. The research team was inspired to build this system from the fact that wearable electronics including activity trackers can be used not only as health care devices, but also as fashion items to express emotions and personalities. Equipped with an engraving feature, the charging pad or holder for Patina Engraver draws individualized patterns to reflect the user’s activities, such as walking or running, while the device is being charged. The pattern display syncs with the frequency of usage, therefore, the more the tracker is used, the greater the number of patterns will show up. According to the team, since Patina Engraver provides users with a personalized illustration of their activity on the tracker, users are more motivated to put on the tracker and exercise. Professor Nam said, “This research can be applied in producing other wearable devices to enhance users’ emotional satisfaction. When wearable technology is combined with design and emotion, the industry market will quickly expand.” Figure 1: Patina engraving system developed by KAIST research team Figure 2: The process of engraving illustrations of the activity records onto the tracker Figure 3: Personalized activity trackers based on activity records
The Website of the KAIST Industrial Design Department Receives a Design Award
The 10th QS-Apple Higher Education Conference and Exhibition took place on November 11-13, 2014 in Taipei, Taiwan. The conference was hosted by Quacquarelli Symonds, a British company specializing in education, which publishes annually its world university rankings. Apple stands for Asia Pacific Professional Leaders in Education. The QS-Apple conference supports the internationalization of Asia Pacific universities by providing opportunities for networking, exchanging best practices, and discussing recent developments in higher education. During the conference, the organizers presented the Creative Awards for best international education promotional designs in four categories: Website Pages, Video, Print Advertisement, and International Student Recruitment Brochures. KAIST’s Industrial Design Department received the Best Website Pages Award for their website in recognition of high levels of user convenience and satisfaction as well as English language services. A total of 39 universities in the Asia and Pacific region competed in this category, and Nanyang Technological University in Singapore came in second place, followed by Hong Kong Baptist University in third.
A KAIST Student Team Wins the ACM UIST 2014 Student Innovation Contest
Discovery Channel Featured "TransWall" Developed by Professor Woohun Lee
One of the most popular television programs at Discovery Channel in Canada, Daily Planet, a daily science magazine show that delivers a fascinating mix of documentaries and features, aired "TransWall” (http://vimeo.com/70391422) developed by Professor Woohun Lee of Industrial Design at KAIST. TransWall is a two-sided touchable transparent display with a surface transducer incorporated in the display. It enables users to see, hear, or even touch people standing on the other side of the display, thereby enhancing interactive experiences when playing games or communicating. TransWall was introduced at the 2014 ACM (Association for Computing Machinery) Conference on Human Factors in Computing Systems (CHI) held in Toronto, Canada, from April 26 to May 1. The Channel learned about the technology at the conference and produced the show on April 30, 2014. To watch the show, please visit: http://www.youtube.com/watch?v=5GGP59S7T2k&list=PLXmuftxI6pTXuyjjrGFlcN5YFTKZinDhK.
Professor Sang-Min received an award for scholar of the year from the KAISTian of the Year 2013
KAIST nominates a “Scholar of the Year” each year and presents the award to the recipient at a New Year’s opening ceremony. For the year 2013, Professor Sang-Min Bae of the Industrial Design Department at KAIST was named “KAIST Scholar of 2013” and received the award on January 2, 2014. Professor Bae has been recognized for his design achievement in 2013: D’Light, a kinetic lighting that employs a transformable lampshade using flexible honeycomb structure, became one of the finalists in the living room and bedroom category of the International Design Excellence Award 2013 and was selected one of the best 100 for the 2013 Good Design Award. Users can easily change the shape and light intensity of the lamp by simply pivoting the lampshade with its small handle. Professor Bae has also actively pursued his own philanthrophic projects through design: he has given the profits from the sales of his designs including D’Light directly toward a scholarship for needy children. The Scholar of the Year award is presented to a faculty member or researcher at KAIST who has contributed to the advancement of science and technology such as publication of articles with influential research outcomes, invention of breakthrough technology, implementation of outstanding research projects, and improvement of public life. Professor Bae is the 13 th winner of the KAIST award. The Korea Times, a leading English language newspaper in Korea, published an article on this award. For the article, please visit http://www.koreatimes.co.kr/www/news/people/2014/01/178_149117.html .
Kinetic Lighting, Dlight, Dominates World Renowned Design Awards
Professor Sang-Min Bae “D’light,” a lamp that transforms its lampshade shape, developed by a team led by KAIST Department of Industrial Design’s Professor Sang-Min Bae, won Japan’s Good Design Awards on October the 2nd, soon after winning the internationally renowned 2013 International Design Excellence Awards (IDEA) in August. IDEA, sponsored by the Industrial Design Society of America (IDSA) and BusinessWeek, awards the best work from over 6,000 exhibits from 50 countries. Japan’s Good Design Awards, founded by the Japan Institute of Design Promotion (JDP) in 1957, is the most prestigious and one of the World’s four major design awards. “D’light” combines “donative” and “light.” Its meaning originates from the meaning of “delight” which means “giving great joy.” The shape and the brightness of the lamp can be transformed by turning the end of the heart-shaped lampshade. The team states that the lamp carries a figurative meaning of generous hearts lighting the neglected of the world by designing the lamp to be the brightest when it takes the shape of a heart. D’light developed as the 5th product of “the Nanum” project that started in 2006. Professor Bae first participated in the project in developing the 2nd product, “Cross Cube” in 2007. The he designed and launched the environmentally friendly humidifier “Lovepot” in 2008 and interactive tumbler “Hearty” in 2009. The “Nanum” project aims to develop innovative products for charity to create a humane social circulatory system. The project, led by the international relief and development organisation, World Vision and KAIST’s ID+IM laboratory run by Professor Bae, donates all profits to educate the children of low-income families. The project raised a total of 1.7 billion Korean won from 2007 this year to provide scholarships to 240 children in need. Professor Bae’s team has undertaken seed and “Nanum” projects with the theme of philanthropy design helping people in need by creating innovative designs. The project has produced four excellent and authentic products which received 44 world renowned design awards. Professor Bae said, “’The Nanum’ project consists of planning, designing, producing and selling for charity and donates all profit to children in need through education and scholarship.” He continued, “The consumers can purchase products that are aesthetically pleasing and convenient as well as gaining an opportunity to donate to children in need.” Figure1 Kinetic lighting D’light Figure 2. Characteristics of “Nanum” D’light The shape of the lampshade can be transformed. The lamp sheds the brightest light when it takes the shape of a heart, hence showing the figurative meaning of brightening the neglected parts of the world with generous hearts. Figure 3. Detailed Images of D’light
Transparent Glass Wall as a Touch Game Media
Professor Woo-hoon Lee - Selected as the “Highlight” at SIGGRAPH emerging technology conference - “An excellent example of the transparent display panel in everyday life” A joint research team led by KAIST Industrial Design Department’s Prof. Woo-hoon Lee and Computer Sciences Prof. Ki-hyuk Lee has developed a brand new concept game media “TransWall”, which utilizes both sides of the glass wall as the touch medium. TransWall has been chosen as the “highlight” of 2013 SIGGRAPH emerging technology conference. SIGGRAPH is a world-renowned conference in the area of computer graphics and interaction technique, last held 21st-25th July at Anaheim, in the United States. It all started with the thought, wouldn’t it be possible to turn the glass walls surrounding us into a medium for entertainment and communication? TransWall utilizes holographic screen film inserted between two glass sheets with a multi-touch function, onto which the image can be projected using the beam projector from both sides. Furthermore, an additional Surface Transducer attached to the glass can deliver the sound and vibration. What seemed as an ordinary glass wall has been transformed into a multi-sensory media that can transmit and receive visual, auditory and tactile information. TransWall can be implemented at public places such as theme parks, large shopping malls and subway stations, providing the citizens with a new form of entertainment. This touch-interaction method can also be applied to developing a variety of cultural contents in the future. Professor Lee said, “TransWall shows an example of near-future where touch-interaction method can be utilized with the soon-to-be commercialized transparent display panel in everyday lives.” TransWall Introduction video (https://vimeo.com/70391422) TransWall at SIGGRAPH 2013 Display (https://vimeo.com/71718874) Picture 1. Both sides of the glass wall can be used as a touch platform for various medias, including games. Picture 2. TransWall attracts the interests of the audience at SIGGRAPH emerging technology. Picture 3. Structure of TransWall Picture 4. Photo of TransWall from side
Professor Sang-Min Bae appears on EBS Global Theme Travel.
"We want to present "hope" by designing schools and homes for the third-world countries, while considering the culture of the nation.” Professor Bae and his team went to Ethiopia, Africa, for "Design for Social Donation and Design Research for isolated third-world nations". Professor Bae commented that, "We have visited for preparatory investigation, experiencing and investigating the life and cultures of the third-world nations in order to design schools and homes." He continued, "From this visit, we want to develop adequate technology catered for the locals and create a design guideline." He added "We also want to propose a new model using design and technology that contributes to social welfare". Meanwhile, EBS team accompanied to cover the report and was broadcasted through "EBS Global Theme Travel.
Professor Bae of Industrial Design Wins Good Design Award.
Professor Bae Sang Min’s research team of the Industrial Design Department received a G-Mark on the Product Design Section from the Good Design Awards 2010 organized by the Japan Industrial Design Promotion Organization through the exhibition of a Green Sharing Project, Heartea. Heartea is a tumbler that allows the user to easily know the temperature of the liquid contained inside. Heartea is a name that combines Heart and Tea to refer to a tumbler that contains heart-warming tea. Heartea was designed and produced by Professor Bae’s research team and was funded by GS Caltex. World Vision selected charity targets and oversaw distribution, and all of the sales income (about 200 million won) was donated as a scholarship to teenagers with financial difficulties. The project has begun in 2006, and its accumulative sales are 1.7 billion won. Twenty million won is donated to 147 teenagers every year as scholarship, and through annual sharing camp, social leaders mentor teenagers to help them achieve their dreams. The Good Design Award organized annually by Japan Industrial Design Promotion Organization has a fifty year tradition and is one of the world’s top four design contests with 6,000 submissions from 50 different countries participated. Professor Bae’s team has won three of the top four design contests including the German Red Dot Product Award and the American IDEA Product Award. Along with Heartea, both of foldable MP3 in 2008 and natural humidifier Lovepot in 2009 won an award from these four contests. “Through continuous research, I hope to create the world’s best philanthropy design research center to help Third World countries and the neglected. I want to participate in creating a better world through design,” said Professor Bae.
KAIST's Industrial Design Program Rated among World's Best
KAIST"s master"s program in the area of industrial design has been rated among the world"s best in the latest survey of the World"s Best Design Programs published in the Oct. 2, 2009 issue of BusinessWeek, university authorities said Wednesday, Oct. 7. The magazine has selected 30 top design programs at the postgraduate level from all over the world. Only six programs in Asia -- one each in Korea, Japan, China, Hong Kong, Taiwan and India -- were included in the list, while famous design schools in the United States and Europe dominated the list. Why was KAIST on the list? The magazine commented: "The master"s program, set up in 1991, focuses on human-centered design, technology convergence, and business innovation. Students take courses in design marketing and design management to understand wider corporate issues and also learn how to use design as a strategic tool." In presenting the list of top design programs, the magazine said that "students in these programs take classes in art, management and science, for example, and create projects in multi-disciplinary teams with students from other schools, They aim to use design for strategy rather than merely for aesthetics and may find jobs as design managers, researchers or business consultants." The magazine concluded that "these programs have formally established hybrid curricula." Meanwhile, Woo-sung Park, a KAIST graduate, has been chosen among the "Twenty-one People Who Will Change Business" surveyed by the magazine. After graduating with a B.S. in industrial design from KAIST in 2005, Park worked for a design firm for two years. He then returned to KAIST to develop the analytical skills he now uses at the global consultancy Boston Consulting Group in Seoul.
Bae's Design Team Wins Good Design Award
An eco-friendly pot humidifier designed by a KAIST team led by Prof. Sang-Min Bae of the Department of Industrial Design won the G-Mark award at the 2009 Good Design Award, university authorities said on Tuesday (Sept. 29). The Good Design Award is a Japanese comprehensive design evaluation and commendation system operated by the Japan Industrial Design Promotion Organization (JIDPO). It originated from the Good Design Selection system, known as the "G-Mark System," instituted by the Ministry of International Trade and Industry of Japan in 1957. More than 1,000 companies and designers from 50-odd countries submit about 3,000 entries for consideration for the Good Design Awards each year. The humidifier controls the indoor humidity by natural vaporization using the tissue ball. The tissue ball is made of honeycomb shaped felt so that it can enhance water absorbing ability with large surface. In the package of the pot, there is a bottle of aroma liquid and people can use it for the fragrances as well as humidification. The pot, called "Love Pot," was designed for the Nanum (Sharing) Project, a charity activity to establish funds for donations through new products development. International aid organization World Vision, oil company GS Caltex and Prof. Bae"s ID+IM design laboratory have teamed up for the project. The KAIST team worked for free to design the pot. Profits from the sale of the pots were donated for education programs for low-income households. Among the products made under the Nanum Project was a cross cube MP3 player which won the silver prize at the 2008 International Design Excellence Awards (IDEA). IDEA is one of the world"s top three design awards along with Germany"s International Forum DEsign Awards and the Red Dot Design Awards. Prof. Bae"s team also won the "Best of the Best" award at Red Dot last November with the "Roly Poly Pot," a planter that tips to the side when the plant is thirsty.
KAIST Senior Wins Prizes at International Design Contests
Sung-Joon Kim, a senior at the Department of Industrial Design, KAIST, has recently won the highest prize at the iF Communication Design Award held in Hanover, Germany, university officials said on Monday (June 3). The prizewinning work entitled "1/2 PROJECT" introduces a donation system in which a customer buys a bottle of drink, for example, containing only a half of its price value and donate the remaining half of the value. The work which was created as part of the Samsung Design Membership was also awarded a silver prize at the International Design Excellence Awards (IDEA) of the United States. Award ceremonies of the two prizes are scheduled for in Muenchen in August and in Miami in September, respectively. "The design project is aimed at making donation a part of everyday life by teaming up with big-name beverage makers," said Kim. iF Communication Design Award and the IDEA are among the world"s three leading international design competitions. The other one is the Red Dot Design Award presented in Essen, Germany. Early this year, Kim, leading a team, presented a portable life saving equipment called "Rescue Stick" to the two competitions and won high honors.
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