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Professor Sang Su Lee’s Team Wins Seven iF Design Awards 2022
Professor Sang Su Lee from the Department of Industrial Design and his team’s five apps made in collaboration with NH Investment and Securities won iF Design Awards in the fields of UI, UX, service design, product design, and communication. These apps are now offered as NH Investment and Securities mobile applications. The iF Design Awards recognize top quality creativity in product design, communication, packaging, service design and concepts, and architecture and interior design, as well as user experience (UX) and interface for digital media (UI). In the field of UI, ‘Gretell’ is a mobile stock investment app service designed by Lee and his team to support investors struggling to learn about investing by archiving personalized information. Gretell provides investment information including news and reports. Users learn, evaluate, and leave comments. This shows both quantitative and qualitative indications, leading to rational decision-making. Other user’s comments are shared to reduce confirmation bias. Through this process, Gretell helps users who are impulsive or easily swayed by others’ opinions to grow as independent investors. ‘Bright’ is another app created by Lee’s team. It helps people exercise their rights as shareholders. As the need to exercise shareholders’ rights increases, many people are frustrated that investors with a small number of shares don’t have a lot of power. Bright provides a space for shareholders to share their opinions and brings people together so that individuals can be more proactive as shareholders. The Integrated Power of Attorney System (IPAS) expands the chances for shareholders to exercise their rights and allows users to submit proposals that can be communicated during the general meeting. Bright fosters influential shareholders, responsible companies, and a healthy society. For communications, ‘Rewind’ is a stock information services app that visualizes past stock charts through sentiment analysis. Existing services focus on numbers, while Rewind takes a qualitative approach. Rewind analyzes public sentiment toward each event by collecting opinions on social media and then visualizes them chronologically along with the stock chart. Rewind allows users to review stock market movements and record their thoughts. Users can gain their own insights into current events in the stock market and make wiser investment decisions. The intuitive color gradient design provides a pleasant and simplified information experience. In the area of interfaces for digital media and service design, ‘Groo’ is a green bond investing service app that helps users participate in green investment though investing in green bonds that support green projects for environmental improvement. Not restricted to trading bonds, Groo joins users in the holistic experience of green investing, from taking an interest in environmental issues to confirming the impact of the investment. Next, ‘Modu’ is a story-based empathy expression training game for children with intellectual disabilities. Modu was developed to support emotion recognition and empathy behavior training in children with mild intellectual disabilities (MID) and borderline intellectual functioning (BIF). Finally, the diving VR device for neutral buoyancy training, ‘Blow-yancy’, also made winner’s list. The device mimics scuba diving training without having to go into the water, therefore beginner divers are able getting feeling of diving while remaining perfectly safe and not harming any corals. It is expected that the device will be able to help protect at-risk underwater ecosystems.
MCM Utilized at Residential Treatment Center in Gyeonggi
The Mobile Clinic Module (MCM) developed by the KAIST Action for Respiratory Epidemics was installed at special residential treatment center in Gyeonggi Province on September 13. The MCM is an isolate negative pressure unit fitted with high-quality medical equipment, developed by Professor Taek-Jin Nam of the Department of Industrial Design under the KAIST New Deal R&D Initiative. This is also a part of the Korean Disease Control Package Development Project from last July. In January, a ward with four beds for critical care was installed at the Korea Institute for Radiological & Medical Sciences in Seoul for a trial operation, and two mild cases were treated there. It was also implemented as an isolated negative pressure unit in the Daejeon Konyang University Hospital emergency room in June, and has treated 138 cases since. The special residential treatment center installed in the Gyeonggi Provincial Academy gymnasium, which consists of 28 beds in 14 rooms (double occupancy) and a multipurpose room (for X-rays and treatment), is to remain open through October 10. Unlike existing treatment centers that have quarantined COVID-19 patients for two weeks, the Gyeonggi MCM will act as a self-treatment-associated short-term treatment center. While in self-treatment, patients showing symptoms requiring special attention will be moved to the MCM, followed by short-term hospitalization of 1-3 days for observation before further measures are taken. Patients can be treated using the MCM’s own treatment capacities, including in-person and oxygen treatment, X-rays, and IVs. There are individual bathrooms in each room, and the pressure, ventilation, and the automatic opening and closing of the entrance can be centrally monitored and controlled. Patients showing symptoms during treatment will be moved to a specially designated hospital for critical care, and will return to the self-treatment center if no further abnormalities are reported. The Gyeonggi Provincial Medical Center’s Ansung Hospital will take charge of operating the special treatment center. Each day, one or two doctors, three nurses, two nursing assistants, one administrative staff member, two or three disinfection specialists, and a medical imaging engineer will work in three shifts. There will also be about 20 additional specially designated staff members including KAIST researchers, firefighters, and police officers. The MCM was internationally recognized as an excellent medical facility not only for its functionality, economic feasibility, and utility, but also for its unique design and aesthetics. It received two Best of Best awards at the Red Dot Award in product design and Communication Design in user interface. By running this special treatment center, KAIST will conduct research on how to build an optimized model for efficient negative pressure medical units. This research is expected to lead to advances in waste water treatment systems, mobile bathrooms optimized for infectious cases, and MCM user interfaces for electronic devices, etc. Professor Taek-Jin Nam, the general director of the project and design, said “if there is a gymnasium available, we can convert it into a special treatment center fitted with a waste water treatment system, and pressure equipment in two weeks even without additional infrastructure.” The head of the KAIST New Deal R&D Initiative Choongsik Bae said, “our MCM research started in July of last year, and in just over a year, it has become a successful and innovative case that has undergone trials and become commercialized in a short period of time.” He added, “In response to COVID-19, KAIST is conducting research and empirical studies, not just in relation to the MCM, but in other areas of disease control as well.” Based on the excellent disease control technologies developed by KAIST research teams, the KAIST Action for Respiratory Epidemics is conducting technology transfers and industrialization, and is developing a Korean disease control package model
Aline and Blow-yancy Win the Red Dot Design Awards: Brand & Communications Design 2021
‘Aline’ and ‘Blow-yancy’ developed by Professor Sang Su Lee’s team at the Department of Industrial Design won the Red Dot Design Awards in Brand & Communications Design. Aline is a mobile investment portfolio application used in the NH Investment & Securities Co. Blow-yancy is a suva diving VR device for neutral buoyancy training.Professor Lee sought ‘sustainability’ while developing Aline to meet the growing awareness of ESG (environmental, social, and governance) investing. ESG investing relies on independent ratings that help consumers assess a company’s behavior and policies when it comes to its social impact. Aline’s personal value index with six main criteria translates values into sustainable finance. By gathering data from the initial survey and regular value updates, the index is weighted according to the user’s values. Based on the index, the investment portfolio will be adjusted, and consumption against the values will be tracked. Blow-yancy is a diving VR device for neutral buoyancy training. Blow-yancy’s VR mask helps divers feel like they are wearing an actual diving mask. Users can breathe through a regulator with a built-in breathing sensor. It allows training like actual diving without going into the water, therefore enabling safer diving. “We got an idea that about 74% of scuba divers come into contact with corals underwater at least once and that can cause an emergency situation. Divers who cannot maintain neutral buoyance will experience a tough time avoiding them,” said Professor Lee. The hardware consists of a nose covering VR mask, a regulator with a built-in breath sensor, and a controller for virtual BCD control. Blow-yancy’s five virtual missions were organized according to the diving process required by PADI, a professional diving education institute. Professor Lee’s team already received eight recognitions at the iF Design Award in April. Professor Lee said, “We will continue to develop the best UX design items that will improve our global recognition.”
Mobile Clinic Module Wins Red Dot and iF Design Awards
The Mobile Clinic Module (MCM), an inflatable negative pressure ward building system developed by the Korea Aid for Respiratory Epidemic (KARE) initiative at KAIST, gained international acclaim by winning the prestigious Red Dot Design Award and iF Design Award. The MCM was recognized as one of the Red Dot Product Designs of the Year. It also won four iF Design Awards in communication design, interior architecture, user interface, and user experience. Winning the two most influential design awards demonstrates how product design can make a valuable contribution to help contain pandemics and reflects new consumer trends for dealing with pandemics. Designed to be patient friendly, even in the extreme medical situations such as pandemics or triage, the MCM is the result of collaborations among researchers in a variety of fields including mechanical engineering, computing, industrial and systems engineering, medical hospitals, and engineering companies. The research team was led by Professor Tek-Jin Nam from the Department of Industrial Design. The MCM is expandable, moveable, and easy to store through a combination of negative pressure frames, air tents, and multi-functional panels. Positive air pressure devices supply fresh air from outside the tent. An air pump and controller maintain air beam pressure, while filtering exhausted air from inside. An internal air information monitoring system efficiently controls inside air pressure and purifies the air. It requires only one-fourth of the volume of existing wards and takes up approximately 40% of their weight. The unit can be transported in a 40-foot container truck. MCMs are now located at the Korea Institute of Radiological & Medical Sciences and Jeju Vaccine Center and expect to be used at many other facilities. KARE is developing antiviral solutions and devices such as protective gear, sterilizers, and test kits to promptly respond to the pandemic. More than 100 researchers at KAIST are collaborating with industry and clinical hospitals to develop antiviral technologies that will improve preventive measures, diagnoses, and treatments. Professor Nam said, “Our designers will continue to identify the most challenging issues, and try to resolve them by realizing user-friendly functions. We believe this will significantly contribute to relieving the drastic need for negative pressure beds and provide a place for monitoring patients with moderate symptoms. We look forward to the MCM upgrading epidemic management resources around the globe.” (END)
KAIST Mobile Clinic Module to Fill Negative Pressure Ward Shortage
Efficient versatile ready-for-rapid building system of MCM will serve as both a triage unit and bridge center in emergency medical situations A team from KAIST has developed a low-cost and ready-for-rapid-production negative pressure room called a Mobile Clinic Module (MCM). The MCM is expandable, moveable, and easy to store through a combination of negative pressure frames, air tents, and multi-function panels. The MCM expects to quickly meet the high demand for negative pressure beds in the nation and eventually many other countries where the third wave of COVID-19 is raging. The module is now ready to be rolled out after a three-week test period at the Korea Cancer Center Hospital. Professor Tek-Jin Nam’s team swung into action, rapidly working together with researchers, engineers with expertise in mechanical design, and a team of clinical doctors to complete the MCM as one of KAIST’s New Deal R&D initiatives launched last July. Professor Nam cites ‘expandability’ as the key feature of the MCM. Eventually, it will serve as both a triage unit and bridge center in emergency medical situations. “The module is a very efficient and versatile unit building system. It takes approximately two hours to build the basic MCM unit, which comprises four negative pressure bed rooms, nurse’s station, locker room, and treatment room. We believe this will significantly contribute to relieving the drastic need for negative pressure beds and provide a place for monitoring patients with moderate symptoms,” said Professor Nam. “It will also be helpful for managing less-severe patients who need to be monitored daily in quarantined rooms or as bridge stations where on-site medical staff can provide treatment and daily monitoring before hospitalization. These wards can be efficiently deployed either inside or outside existing hospitals.” The research team specially designed the negative pressure frame to ensure safety level A for the negative pressure room, which is made of a multi-function panel wall and roofed with an air tent. The multi-function panels can hold medical appliances such as ventilators, oxygen and bio-signal monitors. Positive air pressure devices supply fresh air from outside the tent. An air pump and controller maintain air beam pressure, while filtering exhausted air. An internal air information monitoring system efficiently controls room air pressure and purifies the air. While a conventional negative pressure bed is reported to cost approximately 3.5 billion KRW (50 billion won for a ward), this module is estimated to cost 0.75 billion won each (10 billion won for a ward), cutting the costs by approximately 80%. The MCM is designed to be easily transported and relocated due to its volume, weight, and maintainability. This module requires only one-fourth of the volume of existing wards and takes up approximately 40% of their weight. The unit can be transported in a 40-foot container truck. “We believe this will significantly contribute to relieving the drastic need for negative pressure beds and provide a place for monitoring patients with moderate symptoms. We look forward to the MCM upgrading epidemic management resources around the world.” Professor Nam’s team is also developing antiviral solutions and devices such as protective gear, sterilizers, and test kits under the KAIST New Deal R&D Initiative that was launched to promptly and proactively respond to the epidemic. More than 45 faculty members and researchers at KAIST are collaborating with industry and clinical hospitals to develop the antiviral technology that will improve preventive measures, diagnoses, and treatment.
Feel the Force with ElaStick
ElaStick, a handheld variable stiffness display, renders the dynamic haptic response of a flexible object Haptic controllers play an important role in providing rich and immersive virtual reality experiences. Professor Andrea Bianchi’s team in the Department of Industrial Design recreated the haptic response of flexible objects made of different materials and with different shapes by changing the stiffness of a custom-controller – ElaStick. ElaStick is a portable hand-held force-feedback controller that is capable of rendering the illusion of how flexible and deformable objects feel when held in the hand. This VR haptic controller can change its stiffness in two directions independently and continuously. Since providing haptic feedback enhances the VR experience, researchers have suggested numerous approaches for rendering the physical properties of virtual objects - such as weights, the movement of mass, impacts, and damped oscillations. The research team designed a new mechanism based on a quaternion joint and four variable-stiffness tendons. The quaternion joint is a two-DoF bending joint that enables ElaStick to bend and oscillate in any direction using a pair of tendons with varying stiffness. In fact, each tendon around the joint is made of a series of elastic rubber bands and inelastic fishing lines and can vary its stiffness by changing the proportion of the two materials. Thanks to these structures, each pair of tendons can behave independently, controlling the anisotropic characteristics of the entire device. “The main challenge was to implement the mechanism to control the stiffness while maintaining independence between deformations in two perpendicular directions,” said Professor Bianchi. The research team successfully measured the relative threshold of human perception on the stiffness of a handheld object. The results showed that the just-noticeable difference (JND) of human perception of stiffness is at most about 30% of the change from the initial value. It also found that appropriate haptic responses significantly enhance the quality of the VR experience. The research team surveyed the perceived realism, immersion, and enjoyment of participants after they played with various flexible objects in VR. “It is meaningful that the haptic feedback of a flexible object was mechanically reproduced and its effectiveness in VR was proven. ElaStick has succeeded in implementing a novel mechanism to recreate the dynamic response of flexible objects that mimic real ones, suggesting a new category of haptic feedback that can be provided in VR,” explained Professor Bianchi. The team plans to extend the ElaStick’s applications, from being used merely as a game controller to driving simulations, medical training, and many other digital contexts. This research, led by MS candidate Neung Ryu, won the Best Paper Award at the ACM UIST 2020 (the ACM Symposium on User Interface Software & Technology) last month. -ProfileProfessor Andrea BianchiMakinteract.kaist.ac.krDepartment of Industrial DesignKAIST
‘SoundWear’ a Heads-Up Sound Augmentation Gadget Helps Expand Children’s Play Experience
In this digital era, there has been growing concern that children spend most of their playtime watching TV, playing computer games, and staring at mobile phones with ‘head-down’ posture even outdoors. To counter such concerns, KAIST researchers designed a wearable bracelet using sound augmentation to leverage play benefits by employing digital technology. The research team also investigated how sound influences children’s play experiences according to their physical, social, and imaginative aspects. Playing is a large part of enjoyable and rewarding lives, especially for children. Previously, a large part of children’s playtime used to take place outdoors, and playing outdoors has long been praised for playing an essential role in providing opportunities to perform physical activity, improve social skills, and boost imaginative thinking. Motivated by these concerns, a KAIST research team led by Professor Woohun Lee and his researcher Jiwoo Hong from the Department of Industrial Design made use of sound augmentation, which is beneficial for motivating playful experiences by facilitating imagination and enhancing social awareness with its ambient and omnidirectional characteristics. Despite the beneficial characteristics of sound augmentation, only a few studies have explored sound interaction as a technology to augment outdoor play due to its abstractness when conveying information in an open space outdoors. There is also a lack of empirical evidence regarding its effect on children's play experiences. Professor Lee’s team designed and implemented an original bracelet-type wearable device called SoundWear. This device uses non-speech sound as a core digital feature for children to broaden their imaginations and improvise their outdoor games. Children equipped with SoundWear were allowed to explore multiple sounds (i.e., everyday and instrumental sounds) on SoundPalette, pick a desired sound, generate the sound with a swinging movement, and transfer the sound between multiple devices for their outdoor play. Both the quantitative and qualitative results of a user study indicated that augmenting playtime with everyday sounds triggered children’s imagination and resulted in distinct play behaviors, whereas instrumental sounds were transparently integrated with existing outdoor games while fully preserving play benefits in physical, social, and imaginative ways. The team also found that the gestural interaction of SoundWear and the free sound choice on SoundPalette helped children to gain a sense of achievement and ownership toward sound. This led children to be physically and socially active while playing. PhD candidate Hong said, “Our work can encourage the discussion on using digital technology that entails sound augmentation and gestural interactions for understanding and cultivating creative improvisations, social pretenses, and ownership of digital materials in digitally augmented play experiences.” Professor Lee also envisioned that the findings being helpful to parents and educators saying, “I hope the verified effect of digital technology on children’s play informs parents and educators to help them make more informed decisions and incorporate the playful and creative usage of new media, such as mobile phones and smart toys, for young children.” This research titled “SoundWear: Effect of Non-speech Sound Augmentation on the Outdoor Play Experience of Children” was presented at DIS 2020 (the ACM Conference on Designing Interactive Systems) taking place virtually in Eindhoven, Netherlands, from July 6 to 20. This work received an Honorable Mention Award for being in the top 5% of all the submissions to the conference. Publication: Hong, J., et al. (2020) ‘SoundWear: Effect of Non-speech Sound Augmentation on the Outdoor Play Experience of Children’. Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS'20), Pages 2201-2213. Available online at https://doi.org/10.1145/3357236.3395541 Profile: Professor Woohun Leewoohun.firstname.lastname@example.org://wonderlab.kaist.ac.kr Department of Industrial Design (ID) KAIST
Professor Tek-jin Nam Elected to DSR Int’l Advisory Council
Professor Tek-jin Nam from the Department of Industrial Design was elected to serve on the first International Advisory Council (IAC) of the Design Research Society (DRS). The DRS, an academic society in the field of design research, was founded in the UK in 1966 with the mission of developing and promoting design research. The IAC is newly established under the new DRS governance structure, and its members are selected from distinguished design researchers recommended by DRS members around the globe. The new IAC members will carry out various activities offered by the DRS, which include innovating design research, strengthening the design researchers’ network and developing policies to nurture new researchers.
Jeju Inspired Packaging by ID+IM Design Lab Wins 2020 iF Design Award
A water bottle designed by researchers from the ID+IM Design Laboratory led by Professor Sangmin Bae from the Department of Industrial Design won the packaging section of the 2020 iF Design Award. The iF Design Award, hosted by the Hannover Exhibition Center in Germany, is one of the three major international design competitions. It receives more than 7,000 submissions from participants representing 60 countries. The Jeju Yong-Am-Soo (which means ‘volcanic mineral water’ in English) bottle design was a product of an academic-industrial cooperation project carried out by Professor Bae’s team and a Korean confectionery company, Orion Corporation, to create a design for a premium mineral water bottle. The motif of the awarded design was the beautiful nature of Jeju Island in Korea. The columnar joints and the horizon of Jeju Island were each represented by horizontal and vertical lines, completing a simple yet sensuous design. The mystical volcanic Mount Halla printed on the transparent front-label of the bottle represents the daytime of Jeju Island, while the rear-label design, which is reflected through the transparent front-label, symbolizes the nighttime of Jeju Island. By putting the Orion constellation, a symbol of tourist’s guide, right above the Orion Corporation’s brand logo, Professor Bae’s team ambiently promotes the company’s identity. Although the design uses a significantly smaller amount of materials than traditional water bottles, it can withstand about four times the pressure and weight. The efficient structure therefore shows excellence in both aesthetic and functional areas. Professor Bae said, “I am happy with the fact that the result of this academic-industrial cooperation project became mass-produced through commercialization and was recognized by an international design award.” He continued, “Even though it was difficult for my team to come up with the design that fits both manufacturing and the distribution processes, we worked hard to achieve the structural and functional aspects, while also expressing beauty through its appearance.” (END)
Kimchi Toolkit by Costa Rican Summa Cum Laude Helps Make the Best Flavor
(Maria Jose Reyes Castro with her kimchi toolkit application) Every graduate feels a special attachment to their school, but for Maria Jose Reyes Castro who graduated summa cum laude in the Department of Industrial Design this year, KAIST will be remembered for more than just academics. She appreciates KAIST for not only giving her great professional opportunities, but also helping her find the love of her life. During her master’s course, she completed an electronic kimchi toolkit, which optimizes kimchi’s flavor. Her kit uses a mobile application and smart sensor to find the fermentation level of kimchi by measuring its pH level, which is closely related to its fermentation. A user can set a desired fermentation level or salinity on the mobile application, and it provides the best date to serve it. Under the guidance of Professor Daniel Saakes, she conducted research on developing a kimchi toolkit for beginners (Qualified Kimchi: Improving the experience of inexperienced kimchi makers by developing a monitoring toolkit for kimchi). “I’ve seen many foreigners saying it’s quite difficult to make kimchi. So I chose to study kimchi to help people, especially those who are first-experienced making kimchi more easily,” she said. She got recipes from YouTube and studied fermentation through academic journals. She also asked kimchi experts to have a more profound understanding of it. Extending her studies, she now works for a startup specializing in smart farms after starting last month. She conducts research on biology and applies it to designs that can be used practically in daily life. Her tie with KAIST goes back to 2011 when she attended an international science camp in Germany. She met Sunghan Ro (’19 PhD in Nanoscience and Technology), a student from KAIST and now her husband. He recommended for her to enroll at KAIST because the school offers an outstanding education and research infrastructure along with support for foreign students. At that time, Castro had just begun her first semester in electrical engineering at the University of Costa Rica, but she decided to apply to KAIST and seek a better opportunity in a new environment. One year later, she began her fresh start at KAIST in the fall semester of 2012. Instead of choosing her original major, electrical engineering, she decided to pursue her studies in the Department of Industrial Design, because it is an interdisciplinary field where students get to study design while learning business models and making prototypes. She said, “I felt encouraged by my professors and colleagues in my department to be creative and follow my passion. I never regret entering this major.” When Castro was pursuing her master’s program in the same department, she became interested in interaction designs with food and biological designs by Professor Saakes, who is her advisor specializing in these areas. After years of following her passion in design, she now graduates with academic honors in her department. It is a bittersweet moment to close her journey at KAIST, but “I want to thank KAIST for the opportunity to change my life for the better. I also thank my parents for being supportive and encouraging me. I really appreciate the professors from the Department of Industrial Design who guided and shaped who I am,” she said. Figure 1. The concept of the kimchi toolkit Figure 2. The scenario of the kimchi toolkit
Humicotta Wins the Silver Prize at the 2017 IDEA
The 3D-printed ceramic humidifier made by the research team led by Professor Sang-Min Bae won the silver prize at the 2017 International Design Excellence Awards (IDEA). Professor Bae’s ID+IM team was also listed as winners of three more appropriate technology designs at the IDEA. The awards, sponsored by the Industrial Designers Society of America, are one of the three prestigious design awards including the Red Dot Design Award and the iF Design Award in Germany. The silver prize winner in the category of home and bath, Humicotta is an energy-efficient, bacteria free, and easy to clean humidifier. It includes a base module and filter. The base is a cylindrical pedestal with a built-in fan on which the filter is placed. The filter is a 3D-printed honeycomb structure made of diatomite. When water is added, the honeycomb structure and porous terracotta maximize natural humidification. It also offers an open platform service that customizes the filters or provides files that users can use their own 3D printer. Professor Bae’s team has worked on philanthropy design using appropriate technology as their main topic for years. Their designs have been recognized at prestigious global design awards events, winning more than 50 prizes with innovative designs made for addressing various global and social problems. The Light Funnel is a novel type of lighting device designed for off-grid areas of Africa. It helps to maximize the natural light effect in the daytime without any drastic home renovations. It consists of a transparent acrylic sphere and a reflective pathway. After filling the acrylic sphere with water and placing it on a rooftop, sunlight passes into the house through the water inside the sphere. It provides a lighted environment nine times brighter than without it. Also, once installed, it can be used almost permanently. The Maasai Smart Cane is made using wood sticks purchased through fair trade with the Maasai tribe. GPS is installed into the grip of the birch-tree cane, so that cane users can send a signal when in an emergency situation. All of the proceeds of this product go to the tribe. S.Cone is a first aid kit made in collaboration with Samsung Fire and Marine Insurance. The traffic cone-shaped kit is designed to help users handle an emergency situation intact and safe. The S.Cone has unique versions for fires, car accidents, and marine accidents. For example, the S.Cone for fires is equipped with a small fire extinguisher, smoke mask, and fire blanket. The cap of the S.Cone also functions as an IoT station connecting the fire and gas detector with smart phones. Professor Bae said of his team’s winning design products, “By making the data public, any person can design their own humidifier if they have access to a 3D-printer. We want it to be a very accessible product for the public. The Light Funnel and Maasai Smart Cane are designed for economically-marginalized populations and the elderly. We will continue to make the best designed products serving the marginalized 90% of the population around the world.”
Prof. Sang-Min Bae Receives 2017 iF Design Award
Prof. Sang-Min Bae and his research team from the Industrial Design Department of KAIST submitted a winning entry to the 2017 iF Design Award named ‘Culture BOXCHOOL’. The iF Design Award is an internationally renowned design contest that is recognized as one of the top three design awards in the world along with the Red Dot Design Award and the IDEA Design Award. It has been held annually by iF International Forum Design since 1953. A total of 5,575 entries from 59 countries entered the last competition. Culture BOXCHOOL is a modular container space platform designed for culture sharing in isolated areas. It is delivered as a standard shipping container along with its subsidiary modular parts and it transforms into a gallery, office, or classroom. These modular parts build the interior and exterior by attaching them to the corner castings, which are standard parts on all shipping containers. Two Cultural BOXCHOOL containers can be transformed into three different types of layouts. The containers can generate their own energy using solar panels that provide sustainable energy to equipment inside. Additionally, hot humid air can flow out through the attic vent, doors, and windows. “With Culture BOXCHOOL, you can easily and quickly create spaces such as offices and classrooms, or you can easily disassemble and move them to another location. Thus, it can provide everyone with equal educational opportunities and cultural enjoyment regardless of their geographical location. In addition, because it produces its own energy, it is expected to create a cultural space in a relatively harsh environment such as in developing countries. These social and economic values of Culture BOXCHOOL seem to be what led to us winning the contest. I will continue to strive to create the world’s best designs for needy people.” Professor Bae said. The ID+IM design laboratory, a research team led by Professor Bae, has been studying philanthropy design since 2005, working on solving various problems throughout society through innovative design. They have received more than 50 awards from the most prestigious design competitions in the world.
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