Professor Lee sought ‘sustainability’ while developing Aline to meet the growing awareness of ESG (environmental, social, and governance) investing. ESG investing relies on independent ratings that help consumers assess a company’s behavior and policies when it comes to its social impact.
Aline’s personal value index with six main criteria translates values into sustainable finance. By gathering data from the initial survey and regular value updates, the index is weighted according to the user’s values. Based on the index, the investment portfolio will be adjusted, and consumption against the values will be tracked.
Blow-yancy is a diving VR device for neutral buoyancy training. Blow-yancy’s VR mask helps divers feel like they are wearing an actual diving mask. Users can breathe through a regulator with a built-in breathing sensor. It allows training like actual diving without going into the water, therefore enabling safer diving.
“We got an idea that about 74% of scuba divers come into contact with corals underwater at least once and that can cause an emergency situation. Divers who cannot maintain neutral buoyance will experience a tough time avoiding them,” said Professor Lee.
The hardware consists of a nose covering VR mask, a regulator with a built-in breath sensor, and a controller for virtual BCD control. Blow-yancy’s five virtual missions were organized according to the diving process required by PADI, a professional diving education institute.
Professor Lee’s team already received eight recognitions at the iF Design Award in April. Professor Lee said, “We will continue to develop the best UX design items that will improve our global recognition.”
The Mobile Clinic Module (MCM), an inflatable negative pressure ward building system developed by the Korea Aid for Respiratory Epidemic (KARE) initiative at KAIST, gained international acclaim by winning the prestigious Red Dot Design Award and iF Design Award. The MCM was recognized as one of the Red Dot Product Designs of the Year. It also won four iF Design Awards in communication design, interior architecture, user interface, and user experience. Winning the two most influential design a2021-04-21
A water bottle designed by researchers from the ID+IM Design Laboratory led by Professor Sangmin Bae from the Department of Industrial Design won the packaging section of the 2020 iF Design Award. The iF Design Award, hosted by the Hannover Exhibition Center in Germany, is one of the three major international design competitions. It receives more than 7,000 submissions from participants representing 60 countries. The Jeju Yong-Am-Soo (which means ‘volcanic mineral water’ in Engli2020-02-20
Prof. Sang-Min Bae and his research team from the Industrial Design Department of KAIST submitted a winning entry to the 2017 iF Design Award named ‘Culture BOXCHOOL’. The iF Design Award is an internationally renowned design contest that is recognized as one of the top three design awards in the world along with the Red Dot Design Award and the IDEA Design Award. It has been held annually by iF International Forum Design since 1953. A total of 5,575 entries from 59 countries entere2017-05-18
Established in 1971, the Korea Advanced Institute of Science and Technology (KAIST) started off as a relatively modest graduate school in a few disciplines in science and technology, but has gradually expanded into a full-fledged research university over the years. From the beginning, KAIST was intended to offer an elite science education, setting it apart from other universities in Korea. A majority of its graduates have contributed to the development of, what the world now praises, Korean2015-11-27
The Graduate School of Culture Technology (GSCT) at KAIST hosted a ceremony and a variety of events to celebrate its tenth anniversary on October 22, 2015, on campus. Established in 2005 with the support of the Ministry of Culture, Sports and Tourism of the Republic of Korea, GSCT offers an intensive, in-depth education in culture technology, an interdisciplinary field first introduced in Korea by KAIST, which brings arts, humanities, science, and technology together in an academic and2015-10-26