KAIST Develops a Venus Flytrap-Inspired 'Robot Hand' Material That Detects What Comes Near and Grasps It Under UV Light
A Venus flytrap closes its leaves to trap prey when it senses a stimulus. Taking inspiration from this plant, KAIST researchers have combined the roles of a skin that senses approaching objects and a muscle that grasps them in a single soft material. When an electrically charged object comes near, ions inside the material move and produce an electrical signal. When ultraviolet (UV) light is applied, the material bends and grasps the object. Because it holds its deformed shape for more than 10 minutes after the light is turned off, the material shows potential for soft robotic hands that require fewer components and less wiring.
KAIST (President Choongsik Bae) announced on September 30 that a research team led by Professor Hong Chul Moon from the Department of Chemical and Biomolecular Engineering has developed the ‘Ionograsper,’ an ionic soft robot that senses nearby objects and moves in response to light. An ionic material contains ions, small particles that carry a positive or negative electric charge, which allow the material to respond to electrical changes in its surroundings.
Humans notice objects with their eyes or skin and grasp them by moving their muscles. Robots likewise need sensors to detect their surroundings and actuators to generate movement. However, when these devices are attached separately to a soft robot, which bends flexibly, the number of components and the amount of wiring increase, and the structure becomes more complex.
The research team combined the roles of a robot’s skin and muscle in a single soft polymer material. Polymers are substances made of small molecules linked into long chains; plastics and rubber are common examples. The team combined azobenzene, a compound that changes shape when exposed to light, with a hygroscopic polymer that absorbs moisture from the air. This produced a network structure in which ions can move.
When a charged object approaches, its electric field causes the positive and negative ions inside the material to redistribute. As a result, changes occur inside the material even without direct contact. The researchers used the resulting electrical signal to detect the approach and movement of objects without applying a separate sensing voltage.
To make the material move, the researchers irradiate it with UV light. Azobenzene changes its molecular shape when it absorbs light, and moisture escapes from the irradiated side of the material. This causes the material to bend toward the light, which can be used to grasp an object.
When the light is turned off, moisture re-enters the material through nanoscale pores that formed on its surface during irradiation. The material then bends in the opposite direction and holds its deformed shape for more than 10 minutes, until the polymer structure slowly relaxes. This means the light does not need to stay on for the material to maintain its grasping position.
A defining feature of the study is that three functions, sensing an object, moving, and retaining a changed shape for a period of time, are realized in a single material. The researchers also analyzed how light-induced changes in the molecules and in moisture content lead to bidirectional bending and shape retention.
This material design approach could help reduce the components and wiring required when sensors and actuators are mounted separately on soft robots. The work, however, remains at the research stage: the material currently detects charged objects and is actuated by UV light. The team plans to increase the sensing distance, actuation speed, durability under repeated use, and load-bearing capacity, and to make the material responsive to visible or near-infrared light.
“Rather than attaching a robot’s skin and muscles separately, we created a single material that senses objects and moves when it receives light, and a key feature is that it maintains its deformed shape even after the light is turned off,” said Professor Hong Chul Moon. He added that the team plans to combine the material with AI control technologies and develop it into a sensing and actuation material for physical AI robots.
Professor Yong Min Kim of the School of Chemical Engineering at Jeonbuk National University served as the first author, and Professor Hong Chul Moon of KAIST’s Department of Chemical and Biomolecular Engineering served as the corresponding author. The study was published online in the international journal Advanced Materials on September 14, 2026, and was selected as the front cover article of Issue 62.
Paper title: A Multifunctional Ionograsper Enabling Ion-Redistribution Proximity Sensing and Structural-Reconfiguration-Driven Bidirectional Actuation,
DOI: 10.1002/adma.74981
Authors: Yong Min Kim (Jeonbuk National University, first author); Jin Han Kwon, Hyeon Woo Yang, Sungryong Kim, and Gyeong Rok Lee (KAIST, co-authors); Hong Chul Moon (KAIST, corresponding author)
Related Video: https://advanced.onlinelibrary.wiley.com/doi/10.1002/adma.74981
This research was supported by a National Research Foundation of Korea (NRF) grant funded by the Korean government (Ministry of Science and ICT, MSIT) (RS-2025-00554260) and by the Nano & Material Technology Development Program through the NRF, funded by the MSIT (RS-2025-02221332).
KAIST’s World-First Full-Course Robot Marathon Completion Published in Nature
A quadruped robot ran 42.195 km, a distance that is not easy even for humans to complete, without replacing its battery. KAIST researchers have developed this world-first achievement into design principles for long-distance operation, published the results in Nature, and are now moving toward commercializing robots that can be used in real industrial environments.
KAIST (President Choongsik Bae) announced on the September 24 that the long-distance running technology of RAIBO2, a quadruped robot developed by a research team led by Professor Jemin Hwangbo from the Department of Mechanical Engineering, and the results of its actual marathon completion were published in the international journal Nature.
This is the first time that robotics research conducted in Korea has been published in the main journal of Nature. Even globally, it is extremely rare for robotics research to be published in Nature, making this achievement an important demonstration of both the technological capability and academic level of Korean robotics research.
RAIBO2 completed the full 42.195 km course of the Sangju Dried Persimmon Marathon held in November 2024 in 4 hours, 19 minutes, and 52 seconds without charging or replacing its battery. It was the world’s first case of a quadruped robot completing the full course of an actual marathon event.
The core significance of this paper does not lie simply in the record of a robot running 42.195 km. In the global robotics industry, competition has recently intensified over the running speeds and obstacle-negotiation capabilities of quadruped robots and humanoids. However, to operate robots for long periods in real industrial environments, it is necessary to secure not only momentary locomotion performance but also energy efficiency, thermal management, battery performance, and actuator stability.
The research team approached long-distance operation not as a performance issue involving individual components such as batteries or motors, but as a “whole-robot system problem” in which mechanical structure, electrical systems, and locomotion control are closely interconnected.
Quadruped robots lose energy in multiple areas – including actuators, electrical systems, and mechanical components – as they repeatedly move their legs. Improving the efficiency of only one component makes it difficult to achieve both fast and stable locomotion performance and long travel distances at the same time.
The research team systematically analyzed energy losses throughout the entire robot and jointly designed the mechanical, electrical, actuation, and control systems so that energy consumption could be reduced while maintaining high locomotion performance. Through this approach, the researchers presented specific design principles for which factors must be considered together to enable quadruped robots to move stably for extended periods.
In particular, the research team went beyond short-distance laboratory running tests or maximum travel distances estimated through calculations and validated the technology on an actual full marathon course.
During the marathon, the team recorded the robot’s internal voltage, current, temperature, and battery status in real time and synchronized the data with position, speed, and altitude information measured by GPS. RAIBO2 was officially registered as a participant, allowing formal split times to be recorded, while the researchers ran alongside the robot and filmed the entire journey, lasting more than four hours from the starting line to the finish.
While the 42.195 km completion record demonstrated RAIBO2’s performance, the data accumulated throughout the process provided scientific evidence showing how that performance was made possible and how it was maintained in a real-world environment. The research team developed a single impressive demonstration into research results based on system design principles and actual measurement data that can be analyzed and revalidated.
The research team’s next challenge is to transfer the performance achieved with a single research robot into a product that can be used repeatedly in industrial environments.
RAIBO2 is a research robot that was designed and built by hand by the researchers themselves. To develop it into a product that can be deployed in real industrial environments, the same performance must be achieved reliably across multiple robots while also reducing production costs. The product must also meet industrial reliability requirements, including water and dust resistance, operation across a wide temperature range, durability against shock and vibration, and electromagnetic interference and compatibility requirements (EMI/EMC).
Raion Robotics, a KAIST faculty startup that originated from Professor Hwang’s laboratory, is responsible for connecting the research results to actual products. During the development of RAIBO2, Raion Robotics’ manufacturing technology also contributed to maintaining the high energy efficiency and locomotion performance achieved in the laboratory for more than four hours during the actual marathon.
The research team and Raion Robotics developed not only the mechanical and electrical systems, software, and artificial intelligence but also the motor drivers that precisely control the robot’s motors, allowing them to optimize the entire system.
Currently, Raion Robotics is using this systems-design capability to develop commercialization and mass-production technologies for quadruped robots that can operate for extended periods in real environments, going beyond research prototypes. The goal is to reproduce the world-class performance demonstrated by a single laboratory robot across multiple products and enable stable operation in a wide variety of environments.
Professor Jemin Hwang said, “This study goes beyond demonstrating how far a quadruped robot can run. Using actual marathon data, we demonstrated how the entire robot must be designed to achieve both high locomotion performance and energy efficiency,” adding, “We will connect the world-class performance achieved in the laboratory to products that anyone can use reliably in industrial environments.”
Dr. Choongin Lee and students Donghoon Youm and Jeongsoo Park of the KAIST Department of Mechanical Engineering participated in the study as co-first authors, and the research results were published in the international journal Nature on September 23 (local time).
Paper title: A quadruped robot designed to complete a marathon on a single battery charge, DOI: 10.1038/s41586-026-11102-5
Related photos and videos:
Comprehensive photo/video collection on Google Drive: https://drive.google.com/drive/folders/1ye82tTr2dCK2Bt7Ih0hSgWqkgqlVXk6X?usp=sharing
Full video of the marathon completion on YouTube: https://www.youtube.com/watch?v=-HMFoa3g9nA
The entire process of RAIBO2 completing the marathon can be viewed in the YouTube video.
KAIST Robot That Follows Verbal Directions and Checks Its Own Work Takes First and Second Place in International Competitions
A robot that can follow a single verbal instruction, navigate an unfamiliar building, and verify that it has reached the correct destination has earned top honors in two international competitions.
KAIST (President Chungsik Bae) announced on September 11 that a team led by Professor Hyun Myung of the Urban Robotics Lab in the School of Electrical Engineering took first place in an international challenge held in conjunction with ECCV 2026, a leading computer vision conference, and second place in a challenge at RSS 2026, a leading robotics conference.
The team’s technology goes beyond conventional navigation. It enables robots to interpret their surroundings and independently verify whether they have made the right decision.
Both competitions focused on embodied AI—the ability of a robot to understand human language, perceive its surroundings through cameras, make decisions, and act on them. Unlike AI systems that operate solely in the digital realm, embodied AI interacts directly with the physical world.
Professor Myung’s research team joined forces with the Field Robotics Research Section of the Electronics and Telecommunications Research Institute (ETRI) to form the “URL-FRRS” team. The team placed first among 112 teams worldwide in the VLNVerse Challenge, a vision-language navigation competition held at the ECCV 2026 EMR Workshop in Malmö, Sweden on September 9.
The competition tested whether a robot could reach the correct destination based solely on a stated goal, such as “Find the blue sofa in the living room,” or a multistep instruction, such as “Turn right at the end of the hallway and enter the second door.”
When the research team analyzed why existing robots were failing, they found that, surprisingly, the more common cause was not an inability to find the route, but the robot mistakenly concluding it had “arrived” at the wrong location. A robot might, for example, pass the actual destination or mistake a similar-looking room for the target.
To address this problem, the team developed CoRe-VLN, short for Coverage-based Recovery for Vision-Language Navigation. The technology prompts the robot to verify its location whenever it is about to stop, essentially asking itself, “Is this really the destination?”
Once the robot determines that it may have reached its destination, it scans its surroundings again. An AI model capable of interpreting both text and images then checks whether the robot is in the correct room, whether the target object matches the specified color and shape, and whether the object is actually nearby. The process is similar to a person checking a sign or looking around after arriving at a meeting point to make sure they are in the right place.
If the robot determines that it has stopped at the wrong location, it plans a new route and resumes its search. Because CoRe-VLN can be added to an existing navigation system without further training, it gives the robot a self-verification and recovery capability that can be readily applied in unfamiliar environments.
The team achieved an average success rate of 90.7% across the two competition tasks. Although it tied with the runner-up in success rate, it secured first place by submitting its results earlier. The third-place team recorded a success rate of 89.7%.
The KAIST team also took second place in the NaviTrace Challenge at the RSS 2026 OWN Workshop, held in Sydney, Australia, in July.
In this competition, a robot was given only a single photograph and a brief command, such as “Drive into the parking lot,” and had to determine the correct direction of travel.
When entering a parking lot, people instinctively distinguish the entrance from the exit by interpreting road markings and observing the direction of other vehicles. These cues, however, are not explicitly stated in the command. To navigate spaces shared with people, robots must be able to infer such implicit rules directly from the scene before them.
The team addressed this challenge by developing PRISM-Nav, a system in which multiple AI agents divide the work instead of relying on a single AI model to make every decision.
One agent locates the destination, another identifies hazards such as stairs and curbs, and a third recognizes socially significant features such as sidewalks and crosswalks. A final agent integrates their findings and determines the direction of travel. The approach resembles a group where one person checks the route, another watches for hazards, and a third interprets traffic rules before they jointly choose the safest path.
The researchers also streamlined communication among the AI agents. Instead of describing locations through lengthy text or numerical coordinates, the agents mark destinations and hazardous areas directly on an image and share the annotated image with one another, much like handing someone a marked-up map rather than explaining the route verbally. PRISM-Nav can also be deployed in new environments without retraining the AI models.
The team scored 53 points in the competition, finishing second behind a joint team from Nanjing University and FiveAges.
Notably, the team used multiple instances of the relatively inexpensive and lightweight Gemini 3 Flash model to outperform Gemini 3.1 Pro Preview, the more powerful model used by the organizers as a benchmark. The result demonstrated that coordinating several lightweight AI models can deliver better performance and cost efficiency than relying on a single, more expensive model to handle every task.
“We are delighted that the potential of our technology has been recognized in a competition with research teams from around the world. This achievement demonstrates that AI can make decisions and act independently in unfamiliar environments without additional training.” said Professor Myung.
He added, “We plan to extend this approach beyond navigation to tasks such as identifying, picking up, and moving objects, ultimately developing robots that can verify and correct their own decisions.”
As the technology advances, robots may move beyond simply executing human commands. Before acting, they could independently ask, “Is this the right place?”, “Is this the right object?”, or “Is this action safe?” Such capabilities could benefit not only delivery and guide robots but also robots operating alongside people in logistics centers, factories, hospitals, and other shared environments.
Professor Myung’s laboratory also took first place in international challenges held at ICRA 2026, a leading robotics conference, and CVPR 2026, a leading computer vision conference, in June. The laboratory is now expanding its expertise in spatial cognition into the field of physical AI.
This research was supported by the Ministry of Science and ICT and the Institute for Information & Communications Technology Planning & Evaluation (IITP). (END)
KAIST Develops a Soft 3D-Printed Robotic Hand that Gently Grips Everything from Eggs to a 1 kg Water Bottle
3D printers that once could only produce rigid objects can now create products as soft and stretchable as rubber. A team of Korean researchers used AI to identify the optimal "recipe" for a material that can be printed into complex shapes while stretching to more than six times its original length. The material is expected to expand the range of applications for 3D printing, from robotic hands to form-fitting wearable devices and custom medical devices.
KAIST (President Choong-Sik Bae) announced on September 1 that a research team led by Professor Seungchul Lee from the Department of Mechanical Engineering, working with Dr. Jongbeom Na's team at the Korea Institute of Science and Technology’s (KIST, President Sang-Rok Oh) Extreme Materials Research Center and Professor Bumsoo Park from the Department of Manufacturing Systems and Design Engineering (MSDE) at Seoul National University of Science and Technology (SEOULTECH, President Dong-Hwan Kim), had used AI to develop a material that is both 3D-printable and highly stretchable, like rubber.
The need for such materials — soft, stretchable, and capable of forming complex shapes — has been growing as soft robots that come into direct contact with people, wearable devices worn on the body, and medical devices custom-fitted to patients have drawn increasing attention.
The 3D printing technology the team used, Digital Light Processing (DLP), cures a liquid material into a desired shape by exposing it to light. While DLP can quickly produce complex structures, making a material more stretchable and durable tends to raise its viscosity to the point that it no longer flows well enough to be printed. Conversely, thinning the material to make it easier to print reduces its stretchability and strength. Thus, developing a material that is both easy to print and highly stretchable was the central challenge.
The team used AI to identify the optimal "material recipe" that satisfies both conditions. Notably, the training data included not only materials that print well, but also highly viscous materials that are difficult to print.
The researchers cured various liquid material formulations in small molds and measured how stretchable and hard they were, how quickly they cured under light, and how well they flowed. This produced a dataset linking a wide range of material formulations to their respective properties.
The team then used machine learning to examine the relationship between material formulation and performance. Based on this, the AI identified the optimal material combination that is both 3D-printable and highly stretchable.
The material identified by the AI printed reliably on a DLP 3D printer and showed high stretchability, extending to more than six times its original length when pulled, without easily tearing.
To verify its real-world potential, the team 3D-printed a "soft actuator" using the material. A soft actuator is a device that uses air pressure and other means to create gentle, muscle-like movement. When inflated with air, it expanded like a balloon and bent as naturally as a human finger.
A soft robotic hand made by combining several actuators lifted a 1 kg water bottle and successfully and stably grasped objects of varying shapes and rigidity, from fragile eggs to glass bottles, an egg carton, and a computer mouse.
Beyond developing a single highly stretchable material, this research is significant for presenting an AI-based method for more quickly identifying materials with desired properties.
Previously, researchers had to directly formulate and test countless materials to find the optimal combination. Going forward, AI can first identify promising material combinations based on experimental data, which researchers then verify through testing, thereby reducing trial and error and shortening material development time.
"This research is significant as it shows that combining researchers' experimental data with artificial intelligence can efficiently identify optimal material combinations that were previously difficult to find," explained Professor Seungchul Lee. "We expect it to be used to more rapidly develop 3D-printing materials with the performance needed across a range of fields, including soft robots, wearable devices, and custom medical devices."
The study, with Dr. Younghan Song and Professor Bumsoo Park as co-first authors, was published in the international journal Nature Communications on June 4.
Paper title: Machine learning guided formulation design of digital light processing printable elastomers beyond viscosity stretchability tradeoff
DOI: https://doi.org/10.1038/s41467-026-73735-4
This research was supported by the Ministry of Trade, Industry and Resource's Machinery and Equipment Industry Technology Development Program (20023762), and by the Ministry of Science and ICT's Nano & Material Technology Development Program (RS-2026-25534767) and Excellent New Researcher Program (RS-2024-00350423).
KAIST and Seoul National University Students Hold 100-Hour Robot Hackathon to Nurture Physical AI Talent
KAIST (President Choongsik Bae) announced on August 4 that RoboticUS, a joint student organization formed by students from KAIST and Seoul National University, is holding the inaugural Robot Hackathon at KAIST from August 3 to 8.
"In the era of Physical AI, we need convergence talent who can go beyond building good AI to design and implement robots and systems that move the real world based on AI," said Choongsik Bae, President of KAIST. "This hackathon, planned and run entirely by students, is a good example of KAIST's culture of challenge and collaboration, and we expect it to become a new educational model for turning future technologies into reality," he added.
The hackathon puts this educational philosophy directly into students' hands. It is Korea's first student-led Physical AI robot hackathon, planned and run by students from KAIST and Seoul National University across institutional boundaries. Participants experience the entire process of designing and building working robots, developing hands-on capabilities that integrate AI and hardware.
The event is hosted by RoboticUS, a nonprofit student organization formed jointly by MR, a robotics club in KAIST's Department of Mechanical Engineering, and Seoul National University's robotics clubs SHAPE and SIGMA. Students who share a passion for robotics from the two universities joined forces across institutional lines, handling every stage themselves — from recruiting participants to designing the mission, running the event, and setting up the presentation and judging format. KAIST's Department of Mechanical Engineering supports the event with facilities and operational assistance so that the students' initiative can translate into genuine educational value.
Ten teams — 30 students total — selected from the two universities will take part. After receiving training in power circuits and robot joint control on August 3 and 4, participants will begin building their robots when the mission is unveiled on the morning of August 5 and continue working until 4 p.m. on August 8. Starting from an idea, they will go through design, assembly, programming, and repeated testing to complete a working robot — experiencing the full roughly 100-hour cycle themselves.
Each team will be provided with Angel Robotics' "phact" actuator, which serves as the robot's joints and muscles, and NVIDIA's Jetson AGX, which functions as the robot's brain. Taejin Technology Co., Ltd will provide training on circuits and electronic components for supplying stable power to the robots, and Angel Robotics will support hands-on training in using the actuators and controlling the robots.
Participants will not simply assemble a finished kit — they will design the robot's shape and movement from the ground up and build it themselves.
For fairness, the mission will be revealed only at the start of the hackathon on August 5. There is no single correct answer or predetermined robot form. Each team will interpret the same mission differently, combining mechanical structure, circuitry, AI, and control software into a single robot. One of the highlights will be seeing the different solutions the ten teams develop in response to the same mission.
The final day, August 8, will be an open Physical AI festival that welcomes the general public. A public conference at the KI Building (E4) Fusion Hall will introduce the current state of Physical AI in an accessible and engaging way — from robotic skin that lets robots feel touch like humans, to humanoid robots that can see and hear people, to a quadrupedal robot that has completed a marathon.
Professors Jung Kim, Yong-Hwa Park, and Jemin Hwangbo of the Department of Mechanical Engineering, along with Joon-Ha Kim, CEO of Diden Robotics, will each give a talk on robotic skin and haptics, multimodal perception in humanoid robots, the quadrupedal robot Raibo, and the journey of developing Physical AI for industrial use, respectively.
After the conference, an open demo day for the ten participating teams will run from 4 to 5 p.m. at KAIST's Culture Complex (E9), 3rd floor. Members of the public will be able to visit each team's booth, watch the robots the students built over 100 hours in action, and submit their own evaluations via QR code.
Judging criteria include mission achievement, technical execution, creativity, and presentation and demonstration. The final score will weight faculty advisor evaluation at 30%, peer evaluation among hackathon participants at 30%, sponsor judging panel evaluation at 30%, and pre-registered public attendee evaluation at 10%.
Angel Robotics and Taejin Technology are taking part as core technology partners, providing equipment and training. Faculty members and industry experts are providing education and technical guidance so that students can safely handle equipment used in real research and industrial settings.
"Physical AI's competitiveness comes not just from software but from hardware and control technology," said Kyoungchul Kong, Professor from Mechanical Engineering at KAIST and Head of the Future Technology Institute at Angel Robotics. "This hackathon will show that with high-performance robot components and the right development environment in place, even undergraduates can turn their imagination into a working robot in 100 hours," he added.
"This hackathon is about learning and building together, rather than competing between schools," said Yeonsu An, President of RoboticUS (and President of MR, KAIST's robotics club). "We hope the general public will get to experience the robots students have built firsthand and take part in the judging, coming away with the sense that Physical AI is a technology anyone can understand and enjoy — not just something for experts," she added.
“Although we do not yet know what the challenge will be, I am most looking forward to gathering in one place and developing robots together,” said Hyeontae Jeon, a participating student from Seoul National University. “It will be even more meaningful to work through challenges across university boundaries and present the robots we built ourselves to the public.”
The public conference is open to anyone through pre-registration. Pre-registered attendees can watch the lectures, view the open demo day, and take part in on-site judging. Registration is available on the RoboticUS official website or on Event-us, under "First Robot Hackathon – Robot & AI Public Conference (KAIST × SNU)." Registration closes August 6.
KAIST Develops Robot That Judges Its Surroundings and Walks, Runs, and Jumps Like an Animal
An era in which robots decide "how to walk" on their own has arrived. A four-legged robot has been developed that, much like a person or an animal, autonomously chooses the appropriate gait strategy for its surroundings — changing its gait on stairs, leaping over gaps, and keeping its balance on forest trails.
KAIST (President Choongsik Bae) announced on the 16th of July that a research team led by Professor Hae-Won Park from the Department of Mechanical Engineering has developed a core control technology for four-legged robots that lets a single controller select and switch in real time among walking, running, jumping, and other locomotion skills, allowing the robot to move quickly and stably, even in real outdoor environments.
Four-legged robots move on four legs, giving them an advantage over wheeled robots on rough terrain. But in real outdoor settings, obstacles such as stairs, ledges, stepping stones, gaps, and tree branches appear one after another in different forms, meaning the ability to simply walk and run fast is not enough.
Existing four-legged robots have excelled at running quickly across flat ground or clearing simple obstacles, but they have struggled to maintain both speed and stability in real-world environments where obstacles combine in complex ways. Because walking, running, jumping, and other gaits had to be controlled individually, the robots were also limited in how naturally they could switch between them as conditions changed.
To overcome these limitations, the research team developed a new learning-based control technology called APT-RL (Action Pretrained Transformer-based Reinforcement Learning).
APT-RL is a control technology designed to enable a robot to first learn a range of locomotion skills — such as walking, running, and jumping — and then freely combine and transition among them in real-world environments as the situation demands.
Rather than filming the movements of real people or animals, the team generated 15.5 hours of training data covering a variety of gaits using computer simulations alone, in just eight minutes. That data was used to teach the robot basic movement capabilities, drawing on robot dynamics (a mathematical model of how a robot moves) and trajectory optimization (a technique for calculating the efficient path of movement). The approach is far faster and more efficient than earlier methods that relied on motion capture, a technology that records human or animal movement using sensors.
The team then applied reinforcement learning — an artificial intelligence technique in which an agent learns optimal behavior through repeated trial and error — so the robot could autonomously select and switch gaits suited to complex three-dimensional terrain such as stairs, ledges, and gaps. Finally, the team combined a depth camera (which measures the distance to objects in order to obtain three-dimensional information) with LiDAR (Laser Detection and Ranging, a sensor that uses lasers to measure the distance and shape of the surrounding environment in three dimensions), enabling the robot to recognize its surroundings and target speed in real time and choose the most appropriate walking strategy.
The team tested the control technology on its own four-legged robot, 'KAIST HOUND.' The experiments were conducted not only on an indoor obstacle course but also in real outdoor environments, including KAIST’s campus and forest trails.
KAIST HOUND moved stably across urban terrain that included stairs, grass, and slopes, as well as irregular natural terrain such as fallen trees, exposed roots, and paths covered in fallen leaves, switching gaits in real time to match the conditions. In rugged terrain with obstacles, the robot reached a peak instantaneous speed of six meters per second (about 22 kilometers per hour), demonstrating that it can achieve both fast movement and stability in real outdoor environments.
The experiments showed that KAIST HOUND autonomously selected and switched between a trot (alternating diagonal legs) and a bound (a leaping gait using the front and back leg pairs together) depending on the terrain and target speed, and that it could integrate walking, running, jumping, and ledge-clearing into a single controller.
Professor Hae-Won Park said "We expect this to become a foundational technology that expands the potential uses of physical-AI-based walking robots in rugged environments such as disaster sites, defense missions, and industrial facility inspections."
Jun-Gill Kang (affiliated with the Agency for Defense Development (ADD) at the time of the research) and Jaehyun Park, a Ph.D. candidate in KAIST's Department of Mechanical Engineering, are co-first authors of the study. Professor Hae-Won Park and Professor Seungwoo Hong from Korea University are co-corresponding authors. The research was selected as the cover paper for the July issue of Science Robotics, the world's leading academic journal in robotics, and was published on July 15 (U.S. Eastern time).
Paper title: Agile perceptive multi-skill locomotion for quadrupedal robots in the wild
DOI: 10.1126/scirobotics.adz7397
Authors: Jun-Gill Kang (the Agency for Defense Development at the time of the research, co-first author), Jaehyun Park (KAIST, co-first author), Hae-Won Park (KAIST, corresponding author), Seungwoo Hong (Korea University, corresponding author)
This research was supported by funding from the Ministry of Trade, Industry and Resources (MOTIR) and the Korea Planning & Evaluation of Industrial Technology (KEIT) (RS-2024-00427719), as well as by the Agency for Defense Development's Future Challenge Defense Technology R&D program (912768601).
KAIST Begins Developing the World’s First Brain-to-Robot Technology, Moving Robots by Thought and Sending Sensation Back to the Brain
KAIST researchers have begun developing a next-generation brain-robot interface platform that uses human brain signals to control an exoskeleton in real time and sends the tactile and force information sensed by the robot back to the brain.
KAIST, led by President Kwang-Hyung Lee, announced on the 25th that research teams led by Professors Kyoungchul Kong and Jung Kim of its Department of Mechanical Engineering, together with Angel Robotics Co., Ltd., have launched the world’s first bidirectional “Brain-to-Robot” system as a flagship initiative of the Korea Medical Device Development Fund (KMDF). The project runs from April 2026 to December 2032.
Professor Kyoungchul Kong is a world-renowned wearable-robotics researcher who founded Angel Robotics, a developer of walking-assist exoskeletons, and led his team to back-to-back gold medals at Cybathlon, the international competition for assistive technologies for people with disabilities. Professor Jung Kim is a globally recognized researcher who received the Scientist and Engineer of the Month Award for his work on robotic skin. Together, the two teams have formed a consortium to develop a Brain-to-Robot platform that merges neural interfaces with exoskeleton robotics.
Brain interface technologies that let users move a cursor or operate a smartphone with brain signals have already reached the stage of human clinical trials, and U.S. companies such as Neuralink and Synchron are accelerating their development. Existing approaches, however, have struggled to link actual movement and sensory feedback at the same time. They have also concentrated largely on advancing signal decoding itself, without clearly defining the target of control, namely what the brain signals actually drive and what kind of sensory information is returned.
Brain-to-Robot is designed to overcome these limitations head-on. It sets the exoskeleton itself as the control target: brain signals read the user’s movement intentions to drive the robot, and at the same time the robot’s sensory readings are delivered back to the brain. These readings include ground reaction force (the force the floor exerts on the foot), joint torque (rotational force at the joints), and tactile information. The aim is a complete bidirectional interface.
According to the research team, no fully bidirectional Brain-to-Robot system that combines exoskeleton control with sensory feedback has yet been reported anywhere in the world, and the project is expected to mark a turning point in brain interface technology.
Within this system, the KAIST teams are responsible for the core technologies. Professor Kong’s team will develop wearable-robot control and AI-based interpretation of movement intention, and will design a somatosensory interface, a system for transmitting bodily sensory information, that delivers the robot’s sensory data accurately to the Brain Chip, the semiconductor that processes brain signals.
Professor Kim’s team will develop robotic skin that senses in place of impaired sensation for people with disabilities, along with AI-based interpretation of somatosensory information.
The teams will also develop AI-based encoding and decoding algorithms that turn brain signals into robot commands and send the robot’s sensory information back to the brain. A key challenge is processing hundreds of channels of cortical signals, the neural signals generated in the cerebral cortex, while stably maintaining an ultra-low-latency closed loop, a control cycle in which signals are exchanged continuously in real time.
Commercialization of the flagship project will be led by Angel Robotics (KOSDAQ: 455900), the company founded by Professor Kong. The team plans to pursue full-cycle commercialization, from regulatory approval by the Ministry of Food and Drug Safety through to real-world deployment.
“If this technology succeeds, it will open a new rehabilitation paradigm in which people with quadriplegia can move beyond the hospital to walk on their own, pick up objects, and even feel sensation at their fingertips in everyday life,” Professor Kong said.
The research team stressed that, because this is an unprecedented and highly complex convergence technology never attempted at home or abroad, long-term safety, clinical validation, and a regulatory approval framework must advance in parallel with the technology itself. To reach the global market, they added, safety and efficacy testing, the accumulation of clinical evidence, a risk-management system, protection of brain-signal data, cybersecurity, and ethical review must all be addressed in an integrated way.
Meanwhile, KAIST is conducting a wide range of fundamental research in the field of brain interfaces. A research team led by Professor Hyung-Soon Park of the Department of Mechanical Engineering is studying wearable rehabilitation robot technologies based on neural intention-recognition interfaces, which identify users’ movement intentions from brain signals, for the effective treatment of neurological disorders. A research team led by Professor Sungho Cho of the School of Computing is developing AI-based brain-signal interpretation technologies.
A research team led by Professor Jihoon Lee of the Department of Brain and Cognitive Sciences is conducting next-generation brain–machine interface research focused on ultra-low-power bio/neural interface circuits, which connect and process biological and neural signals with low power consumption; wireless neural signal measurement technologies, which measure neural signals without wires; and on-device AI-based closed-loop neuromodulation technologies, which use cyclical control structures to exchange signals in real time.
In addition, a research team led by Professor Hyunjoo Lee of the School of Electrical Engineering is conducting research on high-resolution neural signal measurement and precision brain stimulation based on ultra-miniaturized multimodal neural electrodes, which can simultaneously measure and stimulate multiple types of neural signals. A research team led by Professor Minkyu Je of the Department of AI Semiconductor Systems is studying AI-based semiconductor integrated circuits and system technologies for next-generation neural interfaces. A research team led by Professor Jae-Woong Jeong of the School of Electrical Engineering is conducting research on high-precision brain-signal measurement, which precisely measures neural signals generated in the brain, and neuroengineering based on neural stimulation.
“This Brain-to-Robot flagship project is a world-class, highly challenging convergence research initiative led by the teams of Professors Kyoungchul Kong and Jung Kim,” said KAIST President Kwang-Hyung Lee. “KAIST has a wide range of researchers studying fundamental technologies in brain interfaces, AI, semiconductors, and robotics, and based on this foundation, we will lead innovation in next-generation Brain-to-Robot technologies.”
KAIST Develops Robot Learning Technology Capable of Precisely Imitating Even “Rough” Demonstrations
Robots with increasingly precise dexterity are becoming essential in everyday life and industrial settings, from assembling tiny smartphone components to assisting doctors in surgery. However, teaching robots delicate human movements has traditionally required collecting vast amounts of data at extremely fine time intervals, resulting in significant costs and time burdens. KAIST researchers have developed a robot artificial intelligence technology that can perform sophisticated tasks by autonomously adjusting precision according to the situation, even when trained only on coarsely (sparsely) sampled demonstrations.
KAIST, led by President Kwang Hyung Lee, announced on the 24th that a research team led by Professor Daehyung Park of the School of Computing has developed DiSPo, a multi-granularity manipulation model that generates fine-grained robot motions tailored to a user’s desired level of precision, even from rough human demonstrations.
Existing robot learning methods, such as Behavior Transformer and Diffusion Policy, are limited by their dependence on the time intervals of the data used during training. As a result, learning precision manipulation tasks such as screw fastening or component insertion has required collecting large volumes of high-frequency data at very short time intervals. This has significantly increased data collection costs and slowed down the inference speed of robot AI models.
To overcome these limitations, the research team combined Mamba, a state-space model capable of predicting time intervals, with a diffusion model that enables rich action representation. The team also introduced a new Step-scale factor mechanism, which allows users to directly control the time intervals used by the robot.
As a result, even when trained on only low-frequency (coarse) demonstration data, the robot can generate high-precision motions during inference without additional training by autonomously subdividing actions through a discretization process.
DiSPo achieved up to an 81% higher task success rate compared to state-of-the-art models in simulation environments. In real-world experiments using a collaborative robot, DiSPo stably performed challenging tasks such as passing a clamp through a narrow gap with only a 2.5 mm radial clearance and accurately pressing a small shutter button on a smartphone. This performance was up to four times higher than that of existing AI models.
The technology is expected to make a significant contribution to automation in a wide range of everyday and industrial service fields that require high precision, including precision component assembly, cable connection, medical surgery, and precision machining.
“This study demonstrates that robots can learn precise motions from coarse demonstrations and autonomously adjust their level of precision according to the task situation,” said Professor Daehyung Park. “Moving forward, this technology is expected to dramatically reduce data collection costs while serving as a general-purpose robot learning technology for various industrial fields, including precision assembly and medical applications.”
The study was led by Nayoung Oh, a master’s student at the KAIST Graduate School of AI, as the first author, and was presented on June 1 at the 2026 IEEE International Conference on Robotics and Automation, or ICRA 2026, one of the world’s most prestigious robotics conferences, held in Vienna, Austria.
Paper Title: DiSPo: Diffusion-SSM based Policy Learning for Coarse-to-Fine Action Discretization
DOI: https://doi.org/10.48550/arXiv.2409.14719
KAIST Teams Win Both International Challenges at ICRA 2026 and CVPR 2026
Two research teams from KAIST have claimed first place in international challenge competitions held at the world’s premier robotics and computer vision conferences.
KAIST (President Kwang-Hyung Lee) announced that the ACDC-K Team and the Curaytor Team, both from the laboratory of Prof. Hyun Myung in the School of Electrical Engineering, won first place in international challenge competitions held in conjunction with the IEEE International Conference on Robotics and Automation (ICRA 2026) and the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2026), respectively.
The achievement highlights the global competitiveness of KAIST’s robotic perception and spatial intelligence technologies, with two teams from the same laboratory securing victories in leading international competitions across distinct research fields.
The ACDC-K Team won first place among more than 60 participating teams in the SLAM (Simultaneous Localization And Mapping) category of the Hilti×Trimble SLAM Challenge 2026, held during the Open Challenges in Robotics for Asset Inspection (OCRAIM) Workshop at ICRA 2026 in Vienna, Austria, from June 1 to 5.
Jointly organized by Hilti, Trimble, and the University of Oxford, the challenge evaluates robotic localization and mapping performance using sensor data collected from real construction sites. Participants were required to address practical challenges frequently encountered in construction environments, including non-overlapping front and rear fisheye camera configurations, low-texture indoor scenes, and rapid camera motion.
To tackle these challenges, the ACDC-K Team developed a robust visual-inertial SLAM system that fuses front and rear fisheye camera data with inertial measurements. By integrating feature-point and feature-line observations with adaptive constraints and correction mechanisms, the team achieved highly reliable localization and mapping performance in complex construction environments.
Meanwhile, the Curaytor Team won first place among eight participating teams in the Nothing Stands Still (NSS) Challenge 2026, held during the Computer Vision for the Built World (CV4AEC) Workshop at CVPR 2026 in Denver, Colorado, from June 3 to 7.
Jointly organized by Stanford University, ETH Zurich, and Oregon State University, the NSS Challenge evaluates 3D point cloud registration technologies for construction and industrial environments that evolve over time.
The Curaytor Team developed a novel multi-registration framework capable of aligning multiple LiDAR scans collected across different times and locations. The framework integrates feature extraction, correspondence estimation, robust global registration, registration confidence assessment, and change-aware refinement techniques. As a result, the team achieved highly accurate registration performance even in environments containing structural changes and dynamic objects.
“This achievement demonstrates the robustness of our visual-inertial SLAM and 3D LiDAR registration technologies in complex and constantly changing real-world environments,” said Prof. Hyun Myung. “It is particularly meaningful that our students secured first-place finishes in highly competitive international challenges hosted at two of the world’s most prestigious conferences in robotics and computer vision.”
Prof. Hyun Myung’s laboratory has consistently demonstrated excellence in spatial intelligence research. The laboratory previously won first place in the LiDAR track and ranked first among academic teams in the vision track of the Hilti SLAM Challenge in 2023. In addition, the Curaytor Team successfully defended its title in the NSS Challenge, securing back-to-back championships in 2025 and 2026.
KAIST Illuminates the Eyes of Humanoid Robots with Minimal Memory
<CVPR 2026 poster session. From left to right: Minseok Seo (KAIST, first author), Mark Hamilton (MIT and Microsoft, second author), and Prof. Changick Kim (KAIST, corresponding author)>
From facial recognition on smartphones to humanoid robots, computer vision technology, which serves as the eyes of artificial intelligence (AI), is widely utilized in our daily lives. A joint research team from KAIST and international institutions has developed a technology that allows AI to see the world more clearly with minimal memory, increasing GPU (Graphics Processing Unit) memory efficiency by up to 16 times. This achievement is evaluated as a core technology that will accelerate the era of humanoid robots and on-device AI.
<Overview of Upsample Anything. Given a high-resolution image, it is first downsampled to a low-resolution image and then reconstructed through test-time optimization (TTO). During this process, pixel-wise anisotropic kernel parameters are learned. The learned kernels are subsequently applied to low-resolution foundation feature maps to generate high-resolution feature maps. These feature maps are then used to perform pixel-wise anisotropic Joint Bilateral Upsampling, enabling high-quality reconstruction at high resolution>
KAIST announced on June 17th that a research team led by Professor Changick Kim from the School of Electrical Engineering, through joint research with researchers from MIT and Microsoft in the United States, has developed 'Upsample Anything,' a universal technology that can enhance the visual performance of AI even with limited GPU memory.
Following its acceptance to 'CVPR 2026,' the world's most prestigious conference in the field of artificial intelligence and computer vision, this achievement was awarded the 'CVPR Compute Gold Star' in recognition of its efficient utilization of computational resources. It was also selected as the 'Transparency Champion,' ranking first overall in the category of research process transparency and reproducibility. This is an accomplishment that widely recognizes the core elements of responsible AI research, including research performance, computational resources used, code disclosure, and experimental reproducibility.
Recently, humanoid robots, autonomous driving systems, and AI based on world models (AI models that learn and predict the physical environment and changes of the real world) have been compressing input images into low-resolution features (core information extracted from images by AI) to increase computational speed and reduce memory usage.
However, during the compression process, a problem occurs where important visual information, such as small objects, thin structures, and minute defects, is lost. Conversely, processing all images at high resolution from the beginning requires massive GPU memory and computational resources, making real-time processing difficult. This has remained an unresolved challenge for a long time in situations where small devices like smartphones or robots, where mobility is crucial, must precisely perceive their surrounding environment.
To overcome these limitations, the research team developed a training-free (requiring no additional data training) upsampling technology that restores low-resolution feature information into high resolution by utilizing the edge and structural information of the input image.
Existing technologies required a separate retraining or complex optimization process to be applied to new environments or data. In contrast, 'Upsample Anything' developed by the research team can find the optimal restoration method using just a single input image, allowing it to be immediately applied to various environments.
In addition, by compressing and utilizing only core information instead of storing and processing all visual information at high resolution, GPU memory usage was significantly reduced. Based on a 224×224 size image (approximately 50,000 pixels) widely used in AI research, the research team restored visual information close to the original with a short calculation of about 0.4 seconds, achieving a performance that improves GPU memory efficiency by up to 16 times.
This means that artificial intelligence can perceive its surrounding environment more precisely even with limited computational resources. Therefore, this technology is expected to be widely used in various next-generation artificial intelligence fields, such as small devices like smartphones, as well as humanoid robots that need to accurately identify and manipulate small objects, autonomous driving systems, and on-device AI.
<Comparison image illustrating the performance gap with conventional methods (AI-generated). Conventional vision foundation models understand a scene by converting the input image into low-resolution features at a small patch level (left). Upsample Anything restores these low-resolution features to the original resolution level, enabling the AI to comprehend the scene's structure and boundaries with significantly higher precision (right)>
Professor Changick Kim said, “This technology is an algorithm that can significantly increase the visual precision of artificial intelligence with fewer resources, and it is expected to accelerate the commercialization of humanoid robots and on-device AI.” He added, “It is even more meaningful because it was recognized at CVPR not only for its performance but also for its computational efficiency and research transparency.”
This research was participated in by KAIST PhD student Minseok Seo as the first author, and this achievement was presented on June 7 at 'CVPR 2026,' the world's most prestigious conference in the field of artificial intelligence and computer vision.
※ Paper Title: Upsample Anything: A Simple and Hard to Beat Baseline for Feature Upsampling, DOI:10.48550/arXiv.2511.16301
※ Author Information: Minseok Seo (KAIST, First Author), Mark Hamilton (MIT, Microsoft, Second Author), Changick Kim (KAIST, Corresponding Author)
"Age of Robots Making Human-Like Judgments, KAIST Solves Key Challenge in Physical AI
< (From left) Professor Chang D. Yoo, Tung M. Luu (PhD candidate, first author) at the back center, and Hwanhee Kim (M.S candidate, second author) at the front right >
“Robots that make judgments like humans are coming faster than we think.” A core technology that will accelerate the era where robots understand human intentions and choose the correct actions on their own has been developed in South Korea. KAIST researchers solved a key challenge in the commercialization of physical AI by developing a technology where AI learns human judgment criteria on its own with just a few videos. KAIST announced on June 10th that a research team led by Professor Chang D. Yoo from the School of Electrical Engineering has developed 'VOTP (Video-based Optimal TransPort Preference)' for the first time in the world, a new technology that allows AI to learn human intentions and judgment criteria using just a few preference videos instead of thousands to tens of thousands of human evaluation data points.
< VOTP Overview Diagram >
The research team's paper has been accepted to ICML (International Conference on Machine Learning) 2026, the world's most prestigious AI conference, which will be held at COEX in Seoul this July. It was selected for an Oral presentation, an honor given to only the top 0.7% (168 papers) out of all submitted papers (23,918 papers), recognizing the excellence of the research. ICML is considered one of the most influential international conferences in the fields of AI and machine learning. Recently, AI technology is rapidly evolving beyond generative AI that writes text and draws pictures into the era of 'Physical AI,' which moves actual machines and acts in the real world. Representative examples include robots that perform dangerous tasks in factories instead of humans, autonomous vehicles that judge road situations on their own, and medical robots that perform delicate surgeries. However, there was a barrier that had to be overcome for the practical application of physical AI. It is the problem of learning human-level evaluation criteria to judge whether the actions performed by a machine match human intentions and which actions are more desirable. For example, when a surgical robot performs suturing or an autonomous vehicle passes through a complex intersection, the AI must choose the most appropriate action among numerous options. To achieve this, a 'Reward Function' that reflects human preferences and judgment criteria is required. However, until now, humans had to directly evaluate thousands to tens of thousands of action data points to build this, which required an enormous amount of time and cost. The research team focused on the way humans learn new tasks after seeing just a few demonstrations. VOTP, developed by the research team, helps AI understand human-preferred action patterns on its own with just a few videos of good and bad examples. Even without humans evaluating a vast amount of data one by one as before, AI can understand human judgment criteria and expand its learning to various situations. The core idea of this research is that intelligent machines such as robots or autonomous vehicles can quickly grasp human intents with only a small number of videos containing human preferences. The algorithm developed for this purpose proved its effectiveness and generalization performance through extensive experiments across various environments and tasks. This method can significantly reduce human feedback and data construction costs required for physical AI development. Since robots, autonomous vehicles, and industrial machinery can learn actions that meet human expectations with only a small number of examples, it is expected to drastically shorten development time and costs. The technology can be widely applied not only to robot arm control, humanoid robots, autonomous vehicles, smart factories, drones, and surgical robots, but also to AI agents that directly operate computers. In particular, it is expected to be utilized as a core foundational technology for all physical AI systems that need to learn human intention and satisfaction.
< VOTP Research Image (AI Generated) >
Professor Chang D. Yoo said, "The core of physical AI is making machines understand human intentions and choose the correct actions," and added, "Since VOTP can learn human judgment criteria with only a small number of videos, it is a core technology that will accelerate the era of robots making human-like judgments." This research, in which PhD student Tung M. Luu from the School of Electrical Engineering participated as the first author, was selected as an Oral presentation paper at ICML (International Conference on Machine Learning) 2026, the world's most prestigious AI conference. ※ Paper Title: Video-Based Optimal Transport for Feedback-Efficient Offline Preference-Based Reinforcement Learning, Paper File: https://sanctusfactory.com/data/file/publications/202606091714078906.pdf This research was conducted with support from the Institute for Information & Communication Technology Planning & Evaluation (IITP) and the National Research Foundation of Korea (NRF), funded by the Ministry of Science and ICT."
Humanoid Robot Pilot PIBOT Wins Best Paper Award at the World’s Most Prestigious Robotics Magazine
< (From left of the award recipients) Ph. D candidate Sungjae Min, Ph. D candidate Gyuree Kang, Professor David Hyunchul Shim, Ph.D candidate Hyungjoo Kim >
KAIST announced on June 5th that a paper proposing an aircraft autonomous piloting framework based on the humanoid robot pilot ‘PIBOT,’ developed by a research team led by Professor David Hyunchul Shim of the School of Electrical Engineering, was selected as the Best Paper Award among the papers published in the IEEE Robotics & Automation Magazine (IEEE RAM) in 2025.
< The proposed PIBOT system framework capable of piloting based on aviation manuals and voice communication without modifying existing aircraft >
This award is highly meaningful as it signifies that grassroots research based entirely on domestic, independent initiatives has been recognized as a world-class achievement in robotics. The award ceremony took place in Vienna, Austria, on June 4, 2026 (local time) during the International Conference on Robotics and Automation (ICRA 2026). IEEE Robotics & Automation Magazine (IEEE RAM) is a prestigious academic magazine published by the IEEE Robotics and Automation Society (RAS), under the umbrella of IEEE, the world's largest technical professional organization. It is well known for delivering the latest research achievements, industry trends, and tutorials in the fields of robotics and automation, widely conveying robot technologies applicable to actual industrial sites to researchers in both industry and academia. As of 2025, IEEE RAM recorded an Impact Factor (IF) of 7.1, holding the second highest impact among IEEE publications in the field of robotics. In particular, it presents the Best Paper Award to research that has a significant academic and industrial impact among the papers published after undergoing rigorous peer review. This study was selected as a Future Challenge Defense Technology Research and Development Project by the Agency for Defense Development (ADD) in 2021 and was conducted based purely on domestic technology with support of approximately 5.7 billion won over five years. The research team received high praise for implementing Physical AI technology at an exceptionally high level, enabling a humanoid robot to systematically and adaptively perform complex tasks such as piloting aircraft based on artificial intelligence, going beyond simple walking or carrying items. Recently, humanoid robot technology has been developing rapidly in terms of athletic performance, such as tumbling or implementing complex movements. However, in the industrial sector, the applicability to actual industrial sites is drawing attention as a more critical factor. The pilot robot ‘PIBOT’ being developed by Professor David Hyunchul Shim's research team is designed to acquire specialized knowledge required for aircraft operation and to recognize and respond to actual flight situations in real time, going beyond simple repetitive tasks or logistics processing. Accordingly, it is evaluated as presenting a new direction for the utilization of humanoid robot technology, termed as Expert Physical AI.
< The research team's PIBOT sitting in an actual aircraft (KLA-100) and operating the instruments and control stick >
The research team has successfully completed Phase 1 of the research since the project launched in 2021, and since 2024, they have been developing Phase 2 of the pilot robot, which features a human-like physique and joint structure suitable for actual aircraft piloting. In addition, they are pursuing collaborative research with relevant organizations to expand and apply this technology to various mobile vehicle piloting fields, such as ground vehicles and ships, as well as aircraft.
< PIBOT performing piloting in an aircraft simulator device >
Professor David Hyunchul Shim said, “It is very meaningful that the pilot robot technology, proposed for the first time in the world by Korean researchers, has been recognized as a world-class research achievement thanks to the support of a large-scale national project. We will further develop our research in a direction where humanoid robots can help humans in real-world environments and safely operate complex systems.” In this study, PhD students Sungjae Min, Gyuree Kang, and Hyungjoo Kim participated as co-first authors, and Professor David Hyunchul Shim served as the corresponding author. The paper can be found through IEEE Xplore. ※ Paper Title: “Toward Fully Autonomous Aviation: PIBOT, a Humanoid Robot Pilot for Human-Centric Aircraft Cockpits”, Paper Links: https://doi.org/10.1109/MRA.2024.3505774, https://ieeexplore.ieee.org/document/10798973/ Meanwhile, this research was conducted with support from the Agency for Defense Development's Future Challenge Defense Technology Research and Development Project.